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osu! Public Release b1696 3r5ka

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Topic Starter
Time for another release, this time with a heavy focus on taiko mode improvements! LuigiHann and I have been working to get the default osu! skin for taiko completed, so now we don't need to rely on the extra taiko skin for it to be playable! Read on for screenshots and more details.

  1. New countdown and comboburst (by SaruMaru) sprites







  2. New original taiko hitcircle and score explosion sprites





  3. New taiko comboburst format -- now appears above the drum rather than on top.





  4. Improvements to spinner display in taiko mode -- the spinner is now transparent, and also disaplayed on the taiko timeline.







  5. The taiko scrolling background now changes state when you miss.





  6. Fully original taiko hitsounds for both normal and soft sample sets.
  7. Fully skinnable taiko mode sprites, separate from osu! skin sprites (more details coming soon).
  8. Removed some elements in taiko mode that didn't make sense (countdown/warning arrows).
  9. Overall improvements to Kiai Time (more accurate pulsing display, less intense glow).
  10. Added localisation updates for all languages. Options screen should now have relatively complete localisations!
  11. Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear).
  12. Highlights are logged to #highlight even when they occur in the active channel.
  13. Editor option to open .osb file in notepad.
  14. Taiko skin update to v6 (with a much more authentic look) thanks to LuigiHann.



  15. Bug fixes ahoy!
Hopefully something in this list excites you :)!

Things that you may want to know

If you liked the authentic taiko skin and it is not being used anymore, go to Options, Skin Select, and tick the "Use Taiko Skin for Taiko Mode" checkbox.



If you want to make linear sliders now, you can still do so by double-clicking for sharp corners. The slider guide point will turn red as an indication (you can also ctrl-click an existing point).



Known Issues (will be fixed next build)
  1. Chinese font looks ugly.
  2. The authentic taiko skin update had a problem with hitsound filenames for the first hour. If you updated in this time, please remove the space before the .wav from the following hitsound filenames:
    1. taiko-soft-hitwhistle.wav
    2. taiko-soft-hitfinish.wav
    3. taiko-normal-hitnormal.wav
yay for taiko patch
Taiko skin updated as well. Lot of fun doing this version
Rena-chan
Lookin' awesome, yo.
Exciting. Maybe I should try out Taiko again.. :P
:D
Great Job ppy
.......you can change the taiko graphics....right? cause that is....... i would like authentic over this honestly....
nevermind, didn't see the update ><
Topic Starter

peppy wrote: 115z70

  1. Fully skinnable taiko mode sprites, separate from osu! skin sprites (more details coming soon).
  2. Taiko skin update to v6 (with a much more authentic look) thanks to LuigiHann.

peppy wrote: 115z70

New original taiko hitcircle and score explosion sprites

Yay for new hitcircle *cheers*
I love the taiko skin :D
Awesome! Bug fixes!

Just a bit saddened to see the removal of the other slider types. Oh well.
Topic Starter

I_Tatsuo_I wrote: 6tej

Just a bit saddened to see the removal of the other slider types. Oh well.
You can achieve linear using bezier sliders. Cat-mull is so ugly it isn't needed anymore. Nothing lost ;).
Oh I know. I wanted to show some love for the slider types. Heh.
inb4 people not reading manuals start asking how to make a linear slider

That new comboburst is cute.
<3 ppy and luigihan awesome :D
Hmm, I should have set to force TnT skin in my Taiko maps, as normal/soft new hitsound for Taiko might not suit the music well, as I mapped with TnT hitsound when I mapped Taiko map before.

Otherwise, I'm really looking forward to this new update. Gameplay itself isn't that much problem but Taiko mapping will be changed a lot.

EDIT: I think we don't need to worry about. It's nice indeed.
Holy shit, both of them (default and taiko) looks awesome. Gonna try them once I get home.
Lunah_old
Awesome skins, nice job to the team !

No-Informations about flashlight ? x_x
Topic Starter
For the time being flashlight is still a no-go, sorry.
I can say nothing but "Awesome work, guys!"
Change the Taiko hit sound back to the previous one! Plz
The new one sounds really terrible!
Topic Starter

ac17407 wrote: 5i233u

Change the Taiko hit sound back to the previous one! Plz
The new one sounds really terrible!
If you mean the default skin ones as opposed to the taiko skin, please make sure you have the "use taiko skin" ticked.

If you mean the change from Taiko skin v4 to v6, take it up with Luigi :).
mekadon_old

ac17407 wrote: 5i233u

Change the Taiko hit sound back to the previous one! Plz
The new one sounds really terrible!
Read peppy's first post please.
I might as well turn back to the default skin, yaay.
EDIT: Ninja'd

peppy wrote: 115z70

ac17407 wrote: 5i233u

Change the Taiko hit sound back to the previous one! Plz
The new one sounds really terrible!
If you mean the default skin ones as opposed to the taiko skin, please make sure you have the "use taiko skin" ticked.

If you mean the change from Taiko skin v4 to v6, take it up with Luigi :).
Well thx anyway.
Ive try what U say before and still not work, but after I reinstalled the program the problem solved.
The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
Linear slider type was gone. :(
Wow! LH and peppy - I fucking love you guys <3

peppy wrote: 115z70

For the time being flashlight is still a no-go, sorry.
waiting for the update of FL mode!! :)
My osu! cant update :(

Topic Starter
It seems like you might be running the wrong copy of osu!? You shouldn't have the updater and osu! open at the same time for a start.
If you still can't update, please delete osu!.exe and osu.dll and run the updater again.
It's updated now but it always says that there's a newer version available..

Would it be better if I install osu all over again?
A little request.
Chinese font should be more smaller,too big..
Topic Starter

Hakurei Reimu wrote: 1h2k3

A little request.
Chinese font should be more smaller,too big..

brmelon wrote: j1z4d

It's updated now but it always says that there's a newer version available..

Would it be better if I install osu all over again?
what version number is display in the top-right corner of the options screen?

peppy wrote: 115z70

Hakurei Reimu wrote: 1h2k3

A little request.
Chinese font should be more smaller,too big..

brmelon wrote: j1z4d

It's updated now but it always says that there's a newer version available..

Would it be better if I install osu all over again?
what version number is display in the top-right corner of the options screen?
It says osu! b1696.

And I could used the newly implemented languages so i think it is the latest version
[quote=peppy]•Removed catmull/linear slider types. [/quote]

why!!

why!!!!!!!!
I wonder if we can choose between simplified and traditional Chinese.
Topic Starter
@brmelon please delete osu!.cfg and try again (the config file _without_ your name).

@dksslqj because catmull is ugly and linear isn't necessary anymore.

@wmfchris i will look at adding this soon to pTransl.
Something's wrong with my update. It's stopped at 56% for the Taiko skin.
It's still the same :(
Topic Starter
@rcmero close the updater and run it again.
@brmelon that's really strange and wrong... try deleting osu.dll and osu!.exe and running the updater?
I deleted all the three files that you have mentioned and ran the updater again.
The problem still persists..
Topic Starter
Where does it say you have an update available? And does it actually anything in the updater?
It s osu!.dll

The message pops out when I start osu!

peppy wrote: 115z70

If you want to make linear sliders now, you can still do so by double-clicking for sharp corners. The slider guide point will turn red as an indication (you can also ctrl-click an existing point).

peppy wrote: 115z70

@dksslqj because catmull is ugly and linear isn't necessary anymore.
I agree with Catmull is ugly, but linear is still useful.
Almost experienced mapper already know how to make sharp corner with bezier.
Double click is little bit annoying when make slider like this.

Please restore linear type.
Topic Starter
Could you please open osu!.cfg in notepad and paste the line containing osu.dll?
Topic Starter

ykcarrot wrote: 63o4

Double click is little bit annoying when make slider like this.
Please restore linear type.
I actually approve of this being harder to do. It's horribly ugly and broken! (also no)
h_osu.dll = 002f5ad5fa3c2a3f218225a4597f9365
Topic Starter
That seems to be correct. The only other thing I can think of is are you running osu! from a shortcut? If so, can you try running it by directly clicking the exe?

peppy wrote: 115z70

That seems to be correct. The only other thing I can think of is are you running osu! from a shortcut? If so, can you try running it by directly clicking the exe?
I always run it by clicking the exe =x
Topic Starter
Okay I'm totally out of ideas. Your PC seems to be betraying both you and me. Try backing up your old osu! install and reinstall maybe!
It won't work!

I even deleted the registry files but it's still asking me for updates.

I guess I'd just ignore it for the time being :)

Thank you for your time :)
Topic Starter
If you are able to let me remote desktop to your pc sometime I could take a look at it; it seems to be something VERY strange and specific to your pc...

Otherwise let's just let it go and hope it fixes itself after a reboot or something.

peppy wrote: 115z70

If you are able to let me remote desktop to your pc sometime I could take a look at it; it seems to be something VERY strange and specific to your pc...

Otherwise let's just let it go and hope it fixes itself after a reboot or something.
I actually did reboot my machine xD

peppy wrote: 115z70

Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear).
I'm pretty upset about the removal of the linear and catmull sliders, I often liked to use both of them. Well, linear sliders can still be made with those red points, but catmull is simply not possible anymore. I cannot agree that catmull looked ugly, it just depends on the creativity of the mappers, but that goes for every slider type, there are also ugly bezier sliders. Also mappers didn't have to use catmull or linear sliders, it was just an option...

I regard this as a restriction of the freedom of mappers, taking away diversity in the map design, making maps resemble each other even more. Even if this is just a small step, this is an approach to the generic mapping. :|
DarkRingSystem
:)
sweet~
All these Taiko improvements...!

I love it so much! I don't think I've been happier with any other update yet!
Topic Starter

Dangaard wrote: 5s6g2a

I cannot agree that catmull looked ugly, it just depends on the creativity of the mappers, but that goes for every slider type, there are also ugly bezier sliders. Also mappers didn't have to use catmull or linear sliders, it was just an option...
Removing the options makes sliders a lot more understandable You can make any shape you made with catmull still, it will just be slightly smoother at the worst. I've read your opinion but I am not budging on this one. Every BAT member I asked agreed that this was a good move forward, so it isn't just me alone.

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).
I'm not insistig to put it back or something. Just wanted to make a point that even catmull was still useful sometimes, and it didn't looked ugly (i don't mean zigzag sliders, just regular ones). For example i made sliders in catmull on THIS STAGE. And it looks and plays pretty well imo.
Btw.
Sorry, couldn't put here any screenshot, cause im on crappy laptop which can't run osu now. :(
...I don't know if this is the right place to ask for it, but can I have the old spinner-spin.wav of the old Taiko skin if possible? Don't get me wrong, I'm very, VERY pleased that the spinner-bonus.wav was changed, but I liked the spinner-spin.wav of before.

wmfchris wrote: d2a4h

I wonder if we can choose between simplified and traditional Chinese.
yeah...me too...

simplified looks weird to us... (Taiwan...HongKong...) :roll:


and i think Japan font is too big

if it smaller will be better 8-)
Topic Starter

Zekira wrote: 25456z

...I don't know if this is the right place to ask for it, but can I have the old spinner-spin.wav of the old Taiko skin if possible? Don't get me wrong, I'm very, VERY pleased that the spinner-bonus.wav was changed, but I liked the spinner-spin.wav of before.
viewtopic.php?f=15&t=662
so much updates O_O
Spanish language:

http://osu-ppy-sh.cinevost.com/ss/37633
http://osu-ppy-sh.cinevost.com/ss/37634

And still "Remover de no jugados" translation ... ("stir from not played", literally... ._.'')
Topic Starter
You can help with translations at li.ppy.sh! As for alignment issues, I will improve that moving forwards (please try and keep the translations as brief as possible so they can fit, though).
mekadon_old
My osu! seem to capitalize in Task Manager. In addition, all links fail to open in my browser :/
Topic Starter
Browser is probably that your browser has lost its default association. Open your favourite browser's settings and make it default please.
Not sure about the capitals thing, doesn't happen here so need more info..
Wow! The new original skin and sounds are wonderful! Taiko mode seems to run so much more...smoothly than before. I also love what was done with the spinner! ^^

Great job!
how can I help with translations?

I've tried to in http://li.ppy.sh but it says "This is not a valid email address"
Topic Starter
Try once more maybe. Are you trying a weird address?
It's a normal adress (****@gmail.com). I tried with different ones and I can't

EDIT: I've tried it on another browser and it's worked
peppy, LuigiHann...this is the best release in Taiko mode I've ever saw.
I need to say that you've done a GREAT job! And I'm sure all Taiko Players are really thankfull for this greatfull release!
It is much more fun now to play Taiko with this skin! And the spinner is the biggest win!
Thank you really much~! :)
Lovely new Taiko skin <3 x3
I'm expecting great things for future updates :3

btw I will try to help with the Spanish translations if possible (already ed) :)
Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear).
Imo this feature makes no sense. If someone uses catmull-sliders only in his map, he has to do another click which takes more time than just starting a point with linear type sliders. It's pretty annoying and there actually is a difference when there's choose between slider types.

De-improving stuff.

peppy wrote: 115z70

You can help with translations at li.ppy.sh! As for alignment issues, I will improve that moving forwards (please try and keep the translations as brief as possible so they can fit, though).
Maybe making the text move could be the best way to fit it.

And as for the translation system, I just' don't see how it can work properly with people voting without thinking, and without the opportunity to give explanations to your translations. Also, people just give bad points to some translations because they are not made by themselves...
Topic Starter

fartownik wrote: 2lq4u

De-improving stuff.
Two clicks. Instead of one.

One third the complexity.

Picture this: you are a newbie mapper. you go to place a slider and wonder WTF is catmull/linear/bezier? or you go to place a slider and it just places (and with an extra click becomes sharp-cornered). please try and think about this one logically. i'm not going to bother arguing my point any further so this is the last time i will reply on this subject :).
FYI, multipart beziers have been changed to behave like perfect linear sliders at the connections between sections.

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
This is actually a good point, and something worth considering adding to osu!
[quote="MetalMario201"]FYI, multipart beziers have been changed to behave like perfect linear sliders at the connections between sections.

which means....
Topic Starter
Which means linear functionality has not gone anywhere. The only loss here is cat-mull.
Really good update
peppy is totally correct

it is MUCH more simple for new mappers with only one kind, i even kno some mappers who didnt even kno that there was more than one type.
thus they ended up mapping in linear.

for new mappers this is a LOT easier, one click for curves, two clicks for sharp edges (thats how new mappers will see it) is PERFECTLY simple and much easier than the drop down list at the top of the screen which a lot of new mappers would miss

be honest here ppl, its not the new ppl you want the feature for ;), if you really really want the other kind of slider change it in the .osu, proper mappers should easy kno how to do that.

and as MM said the beziers can now work like linear (they did not used to work the same completely)

sooo........whats the problem? :?:
Compare this to some other editing software, say, Photoshop. There are a lot of tools you can use, but it takes some time to get used to all of them and to know how to use them. I myself am pretty much a noob with PS, so I would compare myself to the new mappers in this case. Isn't it my own interest to inform myself now about the tools available? Or do the developers of PS finally realize there are too many noobs like me, and remove half of the tools to make it simpler?

Dangaard wrote: 5s6g2a

Compare this to some other editing software, say, Photoshop. There a lot of tools you can use, but it takes some time to get used to all of them. I myself am pretty much a noob with PS, so I would compare myself to the new mappers in this case. Isn't it my own interest to inform myself now about the tools available? Or do the developers of PS finally realize there are too many noobs like me, and remove half of the tools to make it simpler?
the point is, PS is not for new s, it is a extremely complex tool and it does not hide that

osu! is for "anyone" to make beatmaps, the change has 0 bad effect and only good effects for new mappers

as osu! gets bigger there is a need to keep making it more friendly, and also your wrong, peppy has not "nuked" anything, ythose options are still there, you just have to use them in a more complex way (even though you dont need to)
Topic Starter
a. Photoshop doesn't have a catmull curve type (because they are ugly).
b. This isn't photoshop.
Who should i to complete russian localization?

MetalMario201 wrote: 4e1y6f

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
This is actually a good point, and something worth considering adding to osu!
Agreed, maybe black / white notes instead of red / blue notes work? (Well, this might can be vareid by what color you can't see.)

Anyway Taiko hitsounds are lovely and cute :3
Nice!
I also noticed there is an "other" input box for time signatures now, but is there a specific reason it only goes from 4 to 7? Because the game itself seems to anything from 1 to whatever/4 if you input them in the .osu file :)

peppy wrote: 115z70

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).

Thank goodness! I thought they disapeared completely
It's presumably because hardly any songs actually need more than seven. 99.99999% will work fine with a half or a third of the value, or are actually divided up into bars of smaller lengths (e.g. Let it Rain, which is in "13/4", aka a bar of four then three bars of three)

EDIT: Wow replying to the last post on the page before fail

Also all catmull sliders can be made better with beziers. If you disagree, poke me in irc with a screen of a catmull slider and I'll replicate and improve it for you
True, you might rarely need them, but other numbers are still possible and you can use them if you need them via editing the file.
Since there is an input box now and whoever uses that should know what they're doing, it wouldn't hurt to have them available in the editor, right? ;)
Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
Topic Starter

virus73 wrote: 4z4226

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.

peppy wrote: 115z70

virus73 wrote: 4z4226

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.
Not exactly in the know on how to do that. :( I'm kind of lame like that I suppose. Should there be "taiko-" or "taiko"? Does it make a particular difference?
Topic Starter
the taiko skin and take a look how it's done ;).

"taiko-" for the record.

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:

1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.
2.) The symbols used for the normal notes are not always ド and カ. From my understanding, for each note-distancing below 1/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either ドン or カッ. E.g:

d d d d d d d

The symbols that would be seen here are:

ド ド ド ド ド ド ドン
However for something like:

 d d d ddd d d d ddd d

It should come up with something like this:

ド コ ドン ドコドン ド コ ドン ドコドン ドン
A foreign character, 'コ' (ko), is introduced when there are 3 consecutive don notes.

I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, ド and カ ? From experience in using the Doron mode, fully reading the words like "Don Dokodon don don don" is easier to predict in a musical sense than if it sounded like "Do dododo do do do"...

(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)
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