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osu! Public Release b1696 3r5ka

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[quote=peppy]•Removed catmull/linear slider types. [/quote]

why!!

why!!!!!!!!
I wonder if we can choose between simplified and traditional Chinese.
Topic Starter
@brmelon please delete osu!.cfg and try again (the config file _without_ your name).

@dksslqj because catmull is ugly and linear isn't necessary anymore.

@wmfchris i will look at adding this soon to pTransl.
Something's wrong with my update. It's stopped at 56% for the Taiko skin.
It's still the same :(
Topic Starter
@rcmero close the updater and run it again.
@brmelon that's really strange and wrong... try deleting osu.dll and osu!.exe and running the updater?
I deleted all the three files that you have mentioned and ran the updater again.
The problem still persists..
Topic Starter
Where does it say you have an update available? And does it actually anything in the updater?
It s osu!.dll

The message pops out when I start osu!

peppy wrote: 115z70

If you want to make linear sliders now, you can still do so by double-clicking for sharp corners. The slider guide point will turn red as an indication (you can also ctrl-click an existing point).

peppy wrote: 115z70

@dksslqj because catmull is ugly and linear isn't necessary anymore.
I agree with Catmull is ugly, but linear is still useful.
Almost experienced mapper already know how to make sharp corner with bezier.
Double click is little bit annoying when make slider like this.

Please restore linear type.
Topic Starter
Could you please open osu!.cfg in notepad and paste the line containing osu.dll?
Topic Starter

ykcarrot wrote: 63o4

Double click is little bit annoying when make slider like this.
Please restore linear type.
I actually approve of this being harder to do. It's horribly ugly and broken! (also no)
h_osu.dll = 002f5ad5fa3c2a3f218225a4597f9365
Topic Starter
That seems to be correct. The only other thing I can think of is are you running osu! from a shortcut? If so, can you try running it by directly clicking the exe?

peppy wrote: 115z70

That seems to be correct. The only other thing I can think of is are you running osu! from a shortcut? If so, can you try running it by directly clicking the exe?
I always run it by clicking the exe =x
Topic Starter
Okay I'm totally out of ideas. Your PC seems to be betraying both you and me. Try backing up your old osu! install and reinstall maybe!
It won't work!

I even deleted the registry files but it's still asking me for updates.

I guess I'd just ignore it for the time being :)

Thank you for your time :)
Topic Starter
If you are able to let me remote desktop to your pc sometime I could take a look at it; it seems to be something VERY strange and specific to your pc...

Otherwise let's just let it go and hope it fixes itself after a reboot or something.

peppy wrote: 115z70

If you are able to let me remote desktop to your pc sometime I could take a look at it; it seems to be something VERY strange and specific to your pc...

Otherwise let's just let it go and hope it fixes itself after a reboot or something.
I actually did reboot my machine xD

peppy wrote: 115z70

Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear).
I'm pretty upset about the removal of the linear and catmull sliders, I often liked to use both of them. Well, linear sliders can still be made with those red points, but catmull is simply not possible anymore. I cannot agree that catmull looked ugly, it just depends on the creativity of the mappers, but that goes for every slider type, there are also ugly bezier sliders. Also mappers didn't have to use catmull or linear sliders, it was just an option...

I regard this as a restriction of the freedom of mappers, taking away diversity in the map design, making maps resemble each other even more. Even if this is just a small step, this is an approach to the generic mapping. :|
DarkRingSystem
:)
sweet~
All these Taiko improvements...!

I love it so much! I don't think I've been happier with any other update yet!
Topic Starter

Dangaard wrote: 5s6g2a

I cannot agree that catmull looked ugly, it just depends on the creativity of the mappers, but that goes for every slider type, there are also ugly bezier sliders. Also mappers didn't have to use catmull or linear sliders, it was just an option...
Removing the options makes sliders a lot more understandable You can make any shape you made with catmull still, it will just be slightly smoother at the worst. I've read your opinion but I am not budging on this one. Every BAT member I asked agreed that this was a good move forward, so it isn't just me alone.

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).
I'm not insistig to put it back or something. Just wanted to make a point that even catmull was still useful sometimes, and it didn't looked ugly (i don't mean zigzag sliders, just regular ones). For example i made sliders in catmull on THIS STAGE. And it looks and plays pretty well imo.
Btw.
Sorry, couldn't put here any screenshot, cause im on crappy laptop which can't run osu now. :(
...I don't know if this is the right place to ask for it, but can I have the old spinner-spin.wav of the old Taiko skin if possible? Don't get me wrong, I'm very, VERY pleased that the spinner-bonus.wav was changed, but I liked the spinner-spin.wav of before.

wmfchris wrote: d2a4h

I wonder if we can choose between simplified and traditional Chinese.
yeah...me too...

simplified looks weird to us... (Taiwan...HongKong...) :roll:


and i think Japan font is too big

if it smaller will be better 8-)
Topic Starter

Zekira wrote: 25456z

...I don't know if this is the right place to ask for it, but can I have the old spinner-spin.wav of the old Taiko skin if possible? Don't get me wrong, I'm very, VERY pleased that the spinner-bonus.wav was changed, but I liked the spinner-spin.wav of before.
viewtopic.php?f=15&t=662
so much updates O_O
Spanish language:

http://osu-ppy-sh.cinevost.com/ss/37633
http://osu-ppy-sh.cinevost.com/ss/37634

And still "Remover de no jugados" translation ... ("stir from not played", literally... ._.'')
Topic Starter
You can help with translations at li.ppy.sh! As for alignment issues, I will improve that moving forwards (please try and keep the translations as brief as possible so they can fit, though).
mekadon_old
My osu! seem to capitalize in Task Manager. In addition, all links fail to open in my browser :/
Topic Starter
Browser is probably that your browser has lost its default association. Open your favourite browser's settings and make it default please.
Not sure about the capitals thing, doesn't happen here so need more info..
Wow! The new original skin and sounds are wonderful! Taiko mode seems to run so much more...smoothly than before. I also love what was done with the spinner! ^^

Great job!
how can I help with translations?

I've tried to in http://li.ppy.sh but it says "This is not a valid email address"
Topic Starter
Try once more maybe. Are you trying a weird address?
It's a normal adress (****@gmail.com). I tried with different ones and I can't

EDIT: I've tried it on another browser and it's worked
peppy, LuigiHann...this is the best release in Taiko mode I've ever saw.
I need to say that you've done a GREAT job! And I'm sure all Taiko Players are really thankfull for this greatfull release!
It is much more fun now to play Taiko with this skin! And the spinner is the biggest win!
Thank you really much~! :)
Lovely new Taiko skin <3 x3
I'm expecting great things for future updates :3

btw I will try to help with the Spanish translations if possible (already ed) :)
Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear).
Imo this feature makes no sense. If someone uses catmull-sliders only in his map, he has to do another click which takes more time than just starting a point with linear type sliders. It's pretty annoying and there actually is a difference when there's choose between slider types.

De-improving stuff.

peppy wrote: 115z70

You can help with translations at li.ppy.sh! As for alignment issues, I will improve that moving forwards (please try and keep the translations as brief as possible so they can fit, though).
Maybe making the text move could be the best way to fit it.

And as for the translation system, I just' don't see how it can work properly with people voting without thinking, and without the opportunity to give explanations to your translations. Also, people just give bad points to some translations because they are not made by themselves...
Topic Starter

fartownik wrote: 2lq4u

De-improving stuff.
Two clicks. Instead of one.

One third the complexity.

Picture this: you are a newbie mapper. you go to place a slider and wonder WTF is catmull/linear/bezier? or you go to place a slider and it just places (and with an extra click becomes sharp-cornered). please try and think about this one logically. i'm not going to bother arguing my point any further so this is the last time i will reply on this subject :).
FYI, multipart beziers have been changed to behave like perfect linear sliders at the connections between sections.

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
This is actually a good point, and something worth considering adding to osu!
[quote="MetalMario201"]FYI, multipart beziers have been changed to behave like perfect linear sliders at the connections between sections.

which means....
Topic Starter
Which means linear functionality has not gone anywhere. The only loss here is cat-mull.
Really good update
peppy is totally correct

it is MUCH more simple for new mappers with only one kind, i even kno some mappers who didnt even kno that there was more than one type.
thus they ended up mapping in linear.

for new mappers this is a LOT easier, one click for curves, two clicks for sharp edges (thats how new mappers will see it) is PERFECTLY simple and much easier than the drop down list at the top of the screen which a lot of new mappers would miss

be honest here ppl, its not the new ppl you want the feature for ;), if you really really want the other kind of slider change it in the .osu, proper mappers should easy kno how to do that.

and as MM said the beziers can now work like linear (they did not used to work the same completely)

sooo........whats the problem? :?:
Compare this to some other editing software, say, Photoshop. There are a lot of tools you can use, but it takes some time to get used to all of them and to know how to use them. I myself am pretty much a noob with PS, so I would compare myself to the new mappers in this case. Isn't it my own interest to inform myself now about the tools available? Or do the developers of PS finally realize there are too many noobs like me, and remove half of the tools to make it simpler?

Dangaard wrote: 5s6g2a

Compare this to some other editing software, say, Photoshop. There a lot of tools you can use, but it takes some time to get used to all of them. I myself am pretty much a noob with PS, so I would compare myself to the new mappers in this case. Isn't it my own interest to inform myself now about the tools available? Or do the developers of PS finally realize there are too many noobs like me, and remove half of the tools to make it simpler?
the point is, PS is not for new s, it is a extremely complex tool and it does not hide that

osu! is for "anyone" to make beatmaps, the change has 0 bad effect and only good effects for new mappers

as osu! gets bigger there is a need to keep making it more friendly, and also your wrong, peppy has not "nuked" anything, ythose options are still there, you just have to use them in a more complex way (even though you dont need to)
Topic Starter
a. Photoshop doesn't have a catmull curve type (because they are ugly).
b. This isn't photoshop.
Who should i to complete russian localization?

MetalMario201 wrote: 4e1y6f

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
This is actually a good point, and something worth considering adding to osu!
Agreed, maybe black / white notes instead of red / blue notes work? (Well, this might can be vareid by what color you can't see.)

Anyway Taiko hitsounds are lovely and cute :3
Nice!
I also noticed there is an "other" input box for time signatures now, but is there a specific reason it only goes from 4 to 7? Because the game itself seems to anything from 1 to whatever/4 if you input them in the .osu file :)

peppy wrote: 115z70

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).

Thank goodness! I thought they disapeared completely
It's presumably because hardly any songs actually need more than seven. 99.99999% will work fine with a half or a third of the value, or are actually divided up into bars of smaller lengths (e.g. Let it Rain, which is in "13/4", aka a bar of four then three bars of three)

EDIT: Wow replying to the last post on the page before fail

Also all catmull sliders can be made better with beziers. If you disagree, poke me in irc with a screen of a catmull slider and I'll replicate and improve it for you
True, you might rarely need them, but other numbers are still possible and you can use them if you need them via editing the file.
Since there is an input box now and whoever uses that should know what they're doing, it wouldn't hurt to have them available in the editor, right? ;)
Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
Topic Starter

virus73 wrote: 4z4226

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.

peppy wrote: 115z70

virus73 wrote: 4z4226

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.
Not exactly in the know on how to do that. :( I'm kind of lame like that I suppose. Should there be "taiko-" or "taiko"? Does it make a particular difference?
Topic Starter
the taiko skin and take a look how it's done ;).

"taiko-" for the record.

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:

1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.
2.) The symbols used for the normal notes are not always ド and カ. From my understanding, for each note-distancing below 1/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either ドン or カッ. E.g:

d d d d d d d

The symbols that would be seen here are:

ド ド ド ド ド ド ドン
However for something like:

 d d d ddd d d d ddd d

It should come up with something like this:

ド コ ドン ドコドン ド コ ドン ドコドン ドン
A foreign character, 'コ' (ko), is introduced when there are 3 consecutive don notes.

I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, ド and カ ? From experience in using the Doron mode, fully reading the words like "Don Dokodon don don don" is easier to predict in a musical sense than if it sounded like "Do dododo do do do"...

(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)
Any chance of getting the new comboburst? I might consider adding it a posteriori to ICBYF.
Yay for taiko skin
I'm surprised no one mentioned this yet, but anyway...

peppy wrote: 115z70

[*]Removed some elements in taiko mode that didn't make sense (countdown/warning arrows).
Well the countdown doesn't bother me, but the removal of the warning arrows might be an issue, especially if you play a map that has many/long breaks.

Zekira wrote: 25456z

Explorer09 wrote: 5o1n5f

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:

1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.
2.) The symbols used for the normal notes are not always ド and カ. From my understanding, for each note-distancing below 1/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either ドン or カッ. E.g:

d d d d d d d

The symbols that would be seen here are:

ド ド ド ド ド ド ドン
However for something like:

 d d d ddd d d d ddd d

It should come up with something like this:

ド コ ドン ドコドン ド コ ドン ドコドン ドン
A foreign character, 'コ' (ko), is introduced when there are 3 consecutive don notes.

I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, ド and カ ? From experience in using the Doron mode, fully reading the words like "Don Dokodon don don don" is easier to predict in a musical sense than if it sounded like "Do dododo do do do"...

(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)
If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do/ka? How are rolls/spinners represented?

Also, how should the screen layout be adjusted to accommodate this new strip?
Taiko:
Oh, there is one more thing.
The new sound for kat in the edit mode is not suitable.
You can't choose/hear sometimes well, between some timing sections when the kat has an echo.
Edit:And you can't re-check the map good by hearing, because, if you have many kat's the echos are overlapping.
Why is there an echo?:o

MetalMario201 wrote: 4e1y6f

If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do/ka? How are rolls/spinners represented?

Also, how should the screen layout be adjusted to accommodate this new strip?
1. 3 katsu in a low? Just ka ka kat(カ カ カッ) orz

2. About distance, Check about 366日 [Oni] play video and orz ;_;
Also, Hataraku2000 [Oni] would help

3. rolls and spinners? rolls = 連打~~~~~~ (連打 would be at start and ~~~ would be at during roll after '連打' comment)
Spinners = でんでん at the spin start point :3



Sorry, zeki-katsu ;_;
I loved the old comboburst. Why did you change it? ;_;
I forgot to mention big hits. u.u;

Also (even though this is bad mapping practice, it's important for completeness), is there any special way of showing big hits when too close together to fit the usual text?

MetalMario201 wrote: 4e1y6f

I forgot to mention big hits. u.u;

Also (even though this is bad mapping practice, it's important for completeness), is there any special way of showing big hits when too close together to fit the usual text?
Big hits? In Taiko no Tatsujin they just put (大), like ドン(大), カッ(大), 連打(大). Big hits never appears that close to other notes, so as I know there's no need to make exceptions.
There's bunch of playing videos about TnT in YouTube so you can check those, like these.
wow awesome desu :3
good job and thank you :D
Topic Starter

X_Ray wrote: 1159i

I loved the old comboburst. Why did you change it? ;_;
Then use it (from the template skin).

OnosakiHito wrote: 56286i

Taiko:
Oh, there is one more thing.
The new sound for kat in the edit mode is not suitable.
You can't choose/hear sometimes well, between some timing sections when the kat has an echo.
Edit:And you can't re-check the map good by hearing, because, if you have many kat's the echos are overlapping.
Why is there an echo?:o
Use the "Clap" button instead of the "Whistle" button to make kat notes if it makes a difference to you. They'll both make the same sound in Taiko mode, but they make different sounds in osu! mode (and therefore, in the editor). If you're not mapping for osu! mode at all then using the clap sounds will be more consistent.
Oh, I understand.
Okay, thank you.
Will the template be updated any time soon?
I would love to get those new things (So I can use them~)
*drool*

TAIKOOO!
hi~peppy~
my osu! cannot update to the latest version..
the auto update didnt work..
now I am still using b1678..
Topic Starter
You may want to try reading the rest of this thread, or providing more details.
Thank You!! PPY~~~ :)
Good job peppy! <3
Hi~ here si the satuation:
SPOILER
When I run osu!, the auto update tip haven't come out. I have check the version, but it is b1678.
So I decide to run the updater.the updater shows:

I think it is already updated. but when I click osu! button to run osu!, it still shows the b1678 version.
plz help me~
I want to try the chinese font ><!!
ummm... help in ing skins? I don't really like the star-ish skin, so i want the old one back :?
sorry, first time trying ing skins here. sooo i did the taiko skin and it says:
"Skins by .ini file missing"...
Are you ing using the updater? Go into the skins tab of the updater and check all the skins you want to . You might need to delete your existing taiko skin folder.

RandomJibberish wrote: 692526

Are you ing using the updater? Go into the skins tab of the updater and check all the skins you want to . You might need to delete your existing taiko skin folder.
Worked. :) Was ing through internet...
Thank you so much!
This is just full of win!. Good job peppy!
boards now lack the sound result is nothing without the movement of results
I like the Taiko stuff and default skin updates, but what's to be done ing the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.

Chronoman wrote: y3z2b

I like the Taiko stuff and default skin updates, but what's to be done ing the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.
Although you can prob make almost anything look just as good with bezier

peppy wrote: 115z70

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).

James2250 wrote: 325s46

Chronoman wrote: y3z2b

I like the Taiko stuff and default skin updates, but what's to be done ing the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.
Although you can prob make almost anything look just as good with bezier
Lrn2ElbowCurve
I found 3rd and 4th of default combo colors are same red.
inb4 orange was 4th but now it is 5th.
is this bug?
Topic Starter

ykcarrot wrote: 63o4

I found 3rd and 4th of default combo colors are same red.
inb4 orange was 4th but now it is 5th.
is this bug?
You are using the template skin. Don't.

peppy wrote: 115z70

You are using the template skin. Don't.
Watashi no baka :o
In the template skin folder, go into skin.ini (with a text editor) and delete the last combo color line

LuigiHann wrote: 425o2j

In the template skin folder, go into skin.ini (with a text editor) and delete the last combo color line
Thank you. It works well!
Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear). =SUCK
ye catmull slider type is usefull
Already had conversation about the slider type changes

Linear can still be done easily with 1 extra click
Catmull is never useful, people just have to learn how to use bezier effectively
I don't like new default skin for Taiko mode anyway...I don't like that stars,they make me confused and I don't know what button I've to hit because those stars.....

Manman02 wrote: aoe

I don't like new default skin for Taiko mode anyway...I don't like that stars,they make me confused and I don't know what button I've to hit because those stars.....

peppy wrote: 115z70

If you liked the authentic taiko skin and it is not being used anymore, go to Options, Skin Select, and tick the "Use Taiko Skin for Taiko Mode" checkbox.

Just make sure you have the taiko skin ed, if you don't you can get it from the "get more skins" button in the skins menu
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