Main thread: [osu!catch] Project Loved: May 2025
osu!catch Dan Course - osu!catch Dan Phase I & II by Rocma, -Ken, autofanboy, Bunnrei, CLSW, Emiru, JBHyperion, Jemzuu, Kukkai, Nelly, Razor Sharp, Ririmu, Spectator_, Unlucky_w, Yoshi_green, Yumeno Himiko, and Zyzyx
105 – 290 BPM, 9:35 | 3.73★ – 11.81★
The [delete after ] difficulty is not being nominated for Loved.
Captain's description (by Dahcreeper):
Another Dan is ing the Loved section, but you might be confused about why. We already have Emiru's version, though? Well, the reasoning is because this one follows a completely different format and focuses on different skillsets! In Rocma's version here, to clear each difficulty, you need to get a 96%! Sounds pretty forgiving, right? Nope! Every dan increases difficulty a lot more than the previous dan version, so if you were 10th dan in Emiru's version, you won't be even close to 10th dan in this version.
Lastly, each map is split into the following four skillsets: jumps (overall skills on wide spacing or consecutive dashes), tech (unorthodox flows or complicated snaps which are giving unconventional experience), speed (rapid movements or reading skill on high density snaps) and finally consistency (stamina on continuous patterns which force unceasing movements).
Good luck to everyone!
Please use this thread to discuss why you believe this map should or should not enter the Loved category!
osu!catch Dan Course - osu!catch Dan Phase I & II by Rocma, -Ken, autofanboy, Bunnrei, CLSW, Emiru, JBHyperion, Jemzuu, Kukkai, Nelly, Razor Sharp, Ririmu, Spectator_, Unlucky_w, Yoshi_green, Yumeno Himiko, and Zyzyx
105 – 290 BPM, 9:35 | 3.73★ – 11.81★
The [delete after ] difficulty is not being nominated for Loved.
Captain's description (by Dahcreeper):
Another Dan is ing the Loved section, but you might be confused about why. We already have Emiru's version, though? Well, the reasoning is because this one follows a completely different format and focuses on different skillsets! In Rocma's version here, to clear each difficulty, you need to get a 96%! Sounds pretty forgiving, right? Nope! Every dan increases difficulty a lot more than the previous dan version, so if you were 10th dan in Emiru's version, you won't be even close to 10th dan in this version.
Lastly, each map is split into the following four skillsets: jumps (overall skills on wide spacing or consecutive dashes), tech (unorthodox flows or complicated snaps which are giving unconventional experience), speed (rapid movements or reading skill on high density snaps) and finally consistency (stamina on continuous patterns which force unceasing movements).
Good luck to everyone!
Please use this thread to discuss why you believe this map should or should not enter the Loved category!