edit: this was unnecessarily inflammatory-inconsistent and I apologize to everyone so i'll re-write this to smth a bit more coherent (btw not even in the first was my intention to attack nat but to expose those problems of inconsistent knowledge - obviously not in this one either, but the idea is to maintain that argument to a certain extent) (another thing is that I wrote it very badly and it was understood as if it were a super rule but it would be nothing more than a -guideline- for discussions and other systems-bng,app,vetoes)
A framework is not about achieving absolute objectivity but about establishing a unified, specialized language of knowledge. Just as people speak different languages but require a common one to communicate effectively, mapping and modding need a structured vocabulary to facilitate useful and coherent discussions.
Rules are often perceived as objective simply because they are explicitly stated, but this does not inherently make them more objective than guidelines. Both exist within a framework designed to create consistency, not to claim an absolute truth.
To fully express this point, we must first understand why "quality limits" in the system are necessary. A common response to criticism of the current mapping and ranking system is:
"Why don’t you just play the maps you like and ignore the ones you don’t?"
While this may seem reasonable from a player’s perspective, it overlooks a systemic issue within the Beatmap Nominators Group (BNG) and the ranking process.
The ranking and BN application systems have reached a level of incoherence that is catastrophic for the modding environment. This issue is explicitly addressed in the Malphs and Basensorex proposal, where they argue that quality standards have declined while simultaneously advocating for lowering the skill requirements for BNG applicants.
If we remove all quality standards for "subjective" issues, then the system ceases to have any meaningful function and becomes an instrument of arbitrariness and favoritism. This problem is clearly demonstrated by Dada’s veto, where many argued that the veto only happened because the map was a "pp map." This claim holds some truth, considering that equally flawed or worse maps have been ranked without issue. This reveals a double standard—certain maps are tolerated despite clear flaws, while others are blocked based on inconsistent criteria.
Another example is the BN Mentorship Program, where NAT help inexperienced modders become BNs. While mentorship is valuable for knowledge-sharing, the problem is that this knowledge is built on nothing formal. The modding and ranking system is entirely experiential, lacking official documentation or structured learning materials. This has created a dangerous elitist perception of the BNG and, more often, the NAT. Even if we think that all nats act for good reasons and true interest in the game.
I dare say that most players perceive NATs as pushing their own ideas without a formal knowledge base. It is unethical and illogical to allow an unstructured system to define quality standards. Worse, by teaching new BNs within this same lack of framework, the mentorship program reinforces the problem rather than solving it, producing individuals with the same flawed perspective, making the system even more resistant to change. Whether it's true or not, the perception of reality is important (like when people think crime has increased but the statistics haven't changed at all).
What is mapping quality?
What means to improve a beatmap?
What are mapping fundamentals?
Respect the mapper’s style, but what if the concept of the map is flawed? What’s a mapping style?
How do you determine the experience of a mapper, by how many maps they have or only ranked maps?
For someone new, reading this is just like giving up right away. Having to enter a dogmatic niche that does not even have a clear source of knowledge. Continuing the previous point about the mentoring program. This is a fundamental educational problem. Candidates need information that simply isn't written anywhere or is extremely hard to find. Furthermore, people are starting to see the problems with the “BN Mentorship” which, while a good idea, clearly introduces some new problems due to inconsistencies within the system.
The longer someone has been in the community, the more weight their words carry, sometimes regardless of the validity of their reasoning. While experience is valuable, this belief often discourages newer players from contributing meaningful insights. As a result, mapping knowledge remains niche and elitist, making it unnecessarily difficult for newcomers to "improve" and the BNG. So, again, this is a fundamental educational problem because the system was not designed to encourage theoretical understanding, making it very illogical for people to think that BN app is some kind of way to gain knowledge when in reality it's no better than asking a stranger for advice.
This mapping-modding theory shift should ideally be accompanied by a change in how players perceive maps. The concept of "pp farming" is highly contentious, yet it persists because the current system incentivizes viewing maps as mere tools for gaining pp.
The ranked section plays a crucial role in shaping these perceptions. Maps that consistently appear there—especially those that prioritize simplicity and intuitive patterns over complexity—set a precedent for what is considered acceptable, or even desirable, in the game.
This raises an important question: Why would players invest time in developing the skills to play more complex maps when they can achieve the same pp through maps that are more comfortable and intuitive? During the so-called "golden era," players were consistently exposed to this standard of play, reinforcing a skewed perception of skill—one that rewards oversimplification rather than well-rounded technical ability.
Everyone has the right to attempt to become a BN, just as everyone has the right to drive a car—but not everyone possesses the necessary skills. The BN application system exists to evaluate those skills, but without a clear and structured foundation, its legitimacy is compromised. The same problem occurs with vetoes.
A large portion of the community agrees that maps should represent the song, and this ability to create a gameplay experience that aligns with the music is highly valued in osu! and often is what defines what makes a map “good”. Beyond just being playable, maps are expected to meet this standard. Unfortunately, as discussed earlier, the current PP system undermines this expectation, negatively affecting the player experience. Considering alternatives with a system that better evaluate skill completeness, like tournament map pools with some sort of matchmaking system, would be a tempting and promising option, but likely extremely difficult to implement, even if the potential outcome could be incredible for the health of the game. Although it is well known that the PP system evaluates little of the skills that a player can achieve. In my opinion, we could work on an alternative system that better evaluates players' skills and maintain the PP system while the other one is refined.
Returning to mapping, the solution is not to reject structured mapping, but to reform the system so that it properly values all aspects of osu! mapping. Instead of chasing an unattainable objective truth, the focus should be on creating a system that functions efficiently—like a driver’s license or professional certification, where the primary goal is to minimize harm rather than ensure perfection. The objective is not to nominate 'perfect maps', but to prevent fundamentally flawed ones from being ranked.
Vetoed maps often deviate from the paradigm of representing the song, yet discussions surrounding these cases still frame the debate around song representation, even when the argument lacks theoretical consistency. A better-established guideline would help resolve the deadlocks created by competing mapping paradigms, ensuring that discussions remain grounded in clear and structured principles rather than subjective disagreements.
As the community moves forward, it must embrace this paradigm shift. The pursuit of a structured, transparent system is not just a theoretical exercise—it is a necessary step toward preserving the integrity of osu! mapping and ensuring that the ranked section reflects the community’s shared values.
THE LOST BATTLE y126d
The issue of objectivity—and the pursuit of it—even when we acknowledge its impossibility, often leads to a denialist attitude toward mapping and modding. Claiming that objectivity doesn’t exist does not eliminate the need for structured analysis. When your body hurts, you can argue all you want that pain is subjective, but that won’t change the reality of your suffering. Similarly, dismissing the pursuit of objectivity in modding does not invalidate the existence of consistent patterns, logical frameworks, and shared methodologies that enhance understanding.A framework is not about achieving absolute objectivity but about establishing a unified, specialized language of knowledge. Just as people speak different languages but require a common one to communicate effectively, mapping and modding need a structured vocabulary to facilitate useful and coherent discussions.
Rules are often perceived as objective simply because they are explicitly stated, but this does not inherently make them more objective than guidelines. Both exist within a framework designed to create consistency, not to claim an absolute truth.
A FEASIBLE BATTLE 2t5q28
Now that we've eliminated the lost battle from the equation, it is essential to demonstrate why we need better guidelines.To fully express this point, we must first understand why "quality limits" in the system are necessary. A common response to criticism of the current mapping and ranking system is:
"Why don’t you just play the maps you like and ignore the ones you don’t?"
While this may seem reasonable from a player’s perspective, it overlooks a systemic issue within the Beatmap Nominators Group (BNG) and the ranking process.
The ranking and BN application systems have reached a level of incoherence that is catastrophic for the modding environment. This issue is explicitly addressed in the Malphs and Basensorex proposal, where they argue that quality standards have declined while simultaneously advocating for lowering the skill requirements for BNG applicants.
If we remove all quality standards for "subjective" issues, then the system ceases to have any meaningful function and becomes an instrument of arbitrariness and favoritism. This problem is clearly demonstrated by Dada’s veto, where many argued that the veto only happened because the map was a "pp map." This claim holds some truth, considering that equally flawed or worse maps have been ranked without issue. This reveals a double standard—certain maps are tolerated despite clear flaws, while others are blocked based on inconsistent criteria.
Another example is the BN Mentorship Program, where NAT help inexperienced modders become BNs. While mentorship is valuable for knowledge-sharing, the problem is that this knowledge is built on nothing formal. The modding and ranking system is entirely experiential, lacking official documentation or structured learning materials. This has created a dangerous elitist perception of the BNG and, more often, the NAT. Even if we think that all nats act for good reasons and true interest in the game.
I dare say that most players perceive NATs as pushing their own ideas without a formal knowledge base. It is unethical and illogical to allow an unstructured system to define quality standards. Worse, by teaching new BNs within this same lack of framework, the mentorship program reinforces the problem rather than solving it, producing individuals with the same flawed perspective, making the system even more resistant to change. Whether it's true or not, the perception of reality is important (like when people think crime has increased but the statistics haven't changed at all).
THE BN APPLICATION PROBLEM 4f5a52
To become a Beatmap Nominator, you must demonstrate an understanding of what makes a map good or bad. However, osu!'s mapping and modding scene lacks a clear theoretical foundation, making it difficult to determine objective criteria for quality. The osu! wiki provides guidelines for BNG applicants, but many of the required traits are vague and undefined:What is mapping quality?
What means to improve a beatmap?
What are mapping fundamentals?
Respect the mapper’s style, but what if the concept of the map is flawed? What’s a mapping style?
How do you determine the experience of a mapper, by how many maps they have or only ranked maps?
For someone new, reading this is just like giving up right away. Having to enter a dogmatic niche that does not even have a clear source of knowledge. Continuing the previous point about the mentoring program. This is a fundamental educational problem. Candidates need information that simply isn't written anywhere or is extremely hard to find. Furthermore, people are starting to see the problems with the “BN Mentorship” which, while a good idea, clearly introduces some new problems due to inconsistencies within the system.
THE EXPERIENCE BIAS 5e3n6u
In the osu! community, there's a tendency to look at the year an was created, especially in modding, as confirmation bias to invalidate criticism. I'm not sure if this is a common thing among players, but among mappers and modders it's quite common to find people doing this.The longer someone has been in the community, the more weight their words carry, sometimes regardless of the validity of their reasoning. While experience is valuable, this belief often discourages newer players from contributing meaningful insights. As a result, mapping knowledge remains niche and elitist, making it unnecessarily difficult for newcomers to "improve" and the BNG. So, again, this is a fundamental educational problem because the system was not designed to encourage theoretical understanding, making it very illogical for people to think that BN app is some kind of way to gain knowledge when in reality it's no better than asking a stranger for advice.
THE PROBLEM FROM THE PLAYERS' PERSPECTIVE 5k6b66
Using for context this Basensorex’s video about the pp mapping paradigm.This mapping-modding theory shift should ideally be accompanied by a change in how players perceive maps. The concept of "pp farming" is highly contentious, yet it persists because the current system incentivizes viewing maps as mere tools for gaining pp.
The ranked section plays a crucial role in shaping these perceptions. Maps that consistently appear there—especially those that prioritize simplicity and intuitive patterns over complexity—set a precedent for what is considered acceptable, or even desirable, in the game.
This raises an important question: Why would players invest time in developing the skills to play more complex maps when they can achieve the same pp through maps that are more comfortable and intuitive? During the so-called "golden era," players were consistently exposed to this standard of play, reinforcing a skewed perception of skill—one that rewards oversimplification rather than well-rounded technical ability.
A RAY OF HOPE 6v2i6g
All of the previous arguments ultimately converge on why this change is necessary. We can think of it as a system requirement—just as knowledge is required to obtain a driver’s license or practice certain professions, the BN title is required to nominate maps. However, for this system to function fairly, the certification process must be formalized in a tangible and transparent way for the entire community.Everyone has the right to attempt to become a BN, just as everyone has the right to drive a car—but not everyone possesses the necessary skills. The BN application system exists to evaluate those skills, but without a clear and structured foundation, its legitimacy is compromised. The same problem occurs with vetoes.
A large portion of the community agrees that maps should represent the song, and this ability to create a gameplay experience that aligns with the music is highly valued in osu! and often is what defines what makes a map “good”. Beyond just being playable, maps are expected to meet this standard. Unfortunately, as discussed earlier, the current PP system undermines this expectation, negatively affecting the player experience. Considering alternatives with a system that better evaluate skill completeness, like tournament map pools with some sort of matchmaking system, would be a tempting and promising option, but likely extremely difficult to implement, even if the potential outcome could be incredible for the health of the game. Although it is well known that the PP system evaluates little of the skills that a player can achieve. In my opinion, we could work on an alternative system that better evaluates players' skills and maintain the PP system while the other one is refined.
Returning to mapping, the solution is not to reject structured mapping, but to reform the system so that it properly values all aspects of osu! mapping. Instead of chasing an unattainable objective truth, the focus should be on creating a system that functions efficiently—like a driver’s license or professional certification, where the primary goal is to minimize harm rather than ensure perfection. The objective is not to nominate 'perfect maps', but to prevent fundamentally flawed ones from being ranked.
Vetoed maps often deviate from the paradigm of representing the song, yet discussions surrounding these cases still frame the debate around song representation, even when the argument lacks theoretical consistency. A better-established guideline would help resolve the deadlocks created by competing mapping paradigms, ensuring that discussions remain grounded in clear and structured principles rather than subjective disagreements.
As the community moves forward, it must embrace this paradigm shift. The pursuit of a structured, transparent system is not just a theoretical exercise—it is a necessary step toward preserving the integrity of osu! mapping and ensuring that the ranked section reflects the community’s shared values.