pp counter not working while playing full screen, anyone help please
b4mbus88 wrote: 2k6w6g
I wonder so often why i miss a note and decided to try adding some code. The purpose is to get a png or gif from the moment so i can see what i did wrong.
Iam not a good programmer but iam trying right know to get the data from "public int HitMiss" and check if the number is changing. if it changes i want to create a png or maybe it has to be a gif for the last 2 seconds. Maybe 200x200px around the cursor. If someone with better programming knowledge wants to help with that topic, feel free to pn me![]()
DarkProjector wrote: 1j6k20
Because there is no effective way to get accurate data at the time, for example the data provided by osu replay file (.osr) is not absolutely accurate. The essence of real-time data tools/plugins is the timer for reading osu! data, which can not be accurately get data.
Mugino wrote: lk2q
pp counter does not work properly for mania and does not work at all for ctb
b4mbus88 wrote: 2k6w6g
The 100/50/Miss LiveCounter seems to have a little bit of a delay but a 2sec gif shoud compair that i guess. Maybe i just have to try it.
Alternatively i could record and plot the mouselocation and compare it with the location of the circle from the beatmap file. To avoid not getting the right timing i could add a offset and settings to increase the length of the record.
Piotrekol wrote: j2y2n
While I believe SC is already pretty fast and efficient at getting osu! memory data(have you tried using T or WebSocket outputs? I don't get where you're getting 2s from), you could try using https://github.com/Piotrekol/ProcessMemoryDataFinder directly (meaning you have full control over read frequency, instead of SC artificially limiting/slowing it down)
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
_MasterTSP wrote: 1q5q2
So, there's a problem with the ingame overlay / overlay plugin.
mysticwolf016 wrote: 413d5q
Mine doesn't update correctly. The song shows up when I change it but it doesn't show pp or hits.
Tripaluzas wrote: u714t
Hello
For some reason when i stream osu with companion (the one that shows pp) the picture of the map doesn’t get updated unless i tab out.Same with the pp of the map.
Any way you can help me? I have been having troubles with pp counters for a while now. I can also post a screenshot
Jukerixe wrote: l446k
I need help. The Ingame overlay no longer works after an update, the option is gone etc. @Piotrekol
The launch doesn't work and I cannot find windows privacy settings. I am on Windows 8.1BillyBaka wrote: 1r6556
do you launch setup as ?
or check permission of windows in privacy settings. but the launch should work
this was fixed in last releaseawen478 wrote: 6o4y2i
wrong pp calculation?
website : https://i.imgur.com/L71Ksmq.png
PP calculator : ss/16321774/6d19
https://i.imgur.com/uPlTu63.png
Map : beatmapsets/971957#osu/2034983
You have to install .net 5.0 x86. you can it from here https://dotnet.microsoft.com//dotnet/thank-you/runtime-desktop-5.0.4-windows-x86-installerLetsPlayzOsuYT wrote: 1w171e
When I am seting up osu companion, it gives me an error saying "To run this application, you must install .NET." and I have .NET installed. Does anyone know how to fix this?
99% sure this is an osu-level change, and a pretty big one, all pp counters seemed to stop workingFishyforyou wrote: 1i2m2u
Osu had an update on 10/13/21. The second I updated my Osu, Stream Companion stopped working during stream (Issue had occured around 8pm EST 9-13-21). The issue is still unresolved. You have my deepest thanks if you have a solution.
As the latest stable changelog says the star rating calculator was changed today and now it's based on the website because for some reason it's impossible to port the star rating calculator as a whole on the client.chromb wrote: 2o4c4f
99% sure this is an osu-level change, and a pretty big one, all pp counters seemed to stop workingFishyforyou wrote: 1i2m2u
Osu had an update on 10/13/21. The second I updated my Osu, Stream Companion stopped working during stream (Issue had occured around 8pm EST 9-13-21). The issue is still unresolved. You have my deepest thanks if you have a solution.