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Get your map Loved! 4f3o6x

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Deivedux wrote: 1n6q26

Ofc the voting system is great, since the community itself can choose which map it wants in Loved category, but that doesn't mean that neither Ephemeral nor Loctav will not look at the map themselves before accepting the aplication for Loving a map (unless they actually won't and will judge by the ammount of stars and etc.).

Mwallx wrote: 5x83w

https://osu-ppy-sh.cinevost.com/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.
Even tho they made a new system of loving new maps, they still have to look at the map at least once, to know WHY exactly the community love it so much. I mean, 16* maps shouldn't really be loved since it is very difficult, but I'm not a CTB player so I'm not going to judge the map for now.
Such maps are impossible to play in standard (Heck, someone ing a 9* appeared in osu!weekly, do that's quite something), but for the other modes, people can play it. At least in Mania, where I've seen people 19* maps, and in CtB, where ExGon FCs a 16*. Not sure on taiko, I think 10* is the limit there

Bara- wrote: 223q6t

But also nearly no one gives stars to 12SP+ maps. And why would they do that (except for showing a sign of appreciation towards the mapper)?
SP currently means absolutely nothing, if it's 13, or 96, nobody would care. It's above 12, so it's rankable

This will finally give a meaning to SP

Cuz some taiko bn's needs SP to rank some xd that's the criteria for non-friend :S

Mwallx wrote: 5x83w

No,the current voting system works pretty stable and fine,rushing undiscussed new way to replace it would do no good to our community.I suppose this method should stay at a sub-alternative way to be further tested and researched.

https://osu-ppy-sh.cinevost.com/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.Considering the scale,180 favs in CTB basically equals to 3000 favs in STD in popularity.Nobody would like to see maps like this being forgotten in oblivion due to this rash rigid selecting way.Whether a map is being loved should not ever be judged only by a standard number of favs or SPs.
the point isn't that sp is currently a good way to judge if something deserves to be loved, the point is to give it the purpose of judging if something will be loved. As mentioned a while back, kudosu's don't matter at all once you 12 sp, the requirement for getting a map ranked. Beyond that, its used to show of a mapset, kind of like a favorite, except you have a limited amount to use and it takes some effort to get them to use. Otherwise, a set can earn sp through mods the map receives. Maps such as der wald aren't made to be ranked, and are generally finished, submitted, and left alone to be graveyarded. this means they don't get those mods, nor do they get many people shooting kudosu within the month they are in pending.

This does present a problem, however; since sp can now be used to get things loved, why aren't maps able to make sp progress towards loved while being in the graveyard?

And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?

Kibbleru wrote: 5o562l

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Monstrata wrote: 46j31

Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard.
Should also be considered but I can't really figure out what numbers are acceptable, CTB should have a lower number compared to Taiko and Mania from what I've seen.
I guess I have a little concern that some popular unranked maps like this wouldn't be able to get loved under these rules (unless the ers revived them and submitted them once they hit 100 SP).

I wouldn't be against having both the vote system or something similar (for popular graveyard maps and ctb/taiko/mania unranked maps) and having this system as a "get your map to loved right away" method.

Joezapy wrote: 1q1x1r

And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?

Was about to talk about this.
Yo, just thought I'd post my personal thoughts on the new loved criteria, not sure if I'm supposed to post it here so just tell me if I'm not

In my opinion, using star priority as a ''currency'' for getting maps to the Loved category goes against the purpose of the category itself, and restricts many potential candidates from getting there for no reason. SP is gained in two ways:

1. Getting your map modded
2. Modding other people's maps


Both of these things have very little to do with whether or not a map qualifies to make it to Loved status. Modding a map is an effort to help the mapper improve his or her map in order to get it closer to RANKING status. Modding other people's maps is well, an entirely different subject that has little to no relation to the map in question being qualified for loved.
As I understand from the introductory post to the Loved system, it is aimed mostly at maps which have been recognized by the community but do not adhere to the standard Ranking Criteria. There are no rules or guidelines regarding map quality or amount of mods. The sole purpose is to give community-recognized maps the spotlight they deserve.

I don't think the +100 SP criteria helps this purpose in any way. I understand there has to be some kind of regulation to not get this category spammed with silly memes and gimmicky shitfests, but I don't think this is the way to go. Not only is SP a bad indicator of map popularity (a person could shoot 100 stars on their own map), but it also restricts maps that have already been recognized by large parts of the community from getting to Loved status, only because they have to adhere to an obsolete standard and their creator has to do 100 blanket mods first in order to push it forward.
As an example, 90% of the first batch of loved maps did NOT meet the new SP requirements. To pull up a random example: Red like Roses (https://osu-ppy-sh.cinevost.com/s/389467) has over 400 favorites and obviously a lot of community recognition. However, this map would also not qualify for the category as it ''only'' holds +66 SP (which is still not easy to acquire..).

The other issue is that a large part of the community does not have access to SP because they have little to no knowledge about modding. Since the category was introduced as ''maps that have been recognized by a large part of the community'', doesn't that seem a little contradictory?
Yes, I also do understand that there had to be some purpose for SP, but using it as a currency for the loved category just seems like tying two vaguely related concepts together.

My personal (short term?) solution for this problem would be to develop the system in a way that for every favorite above the 30 favs threshhold, one less SP is needed to push the map forward to the Loved category. So for example a map with 70 favorites would need 60 more SP in order to push it to loved. This way we can still filter out the no effort/troll maps but in a way that it doesn't burn down the purpose of the system and restrict the genuine candidate maps.

TLDR: +100 SP requirement doesn't fulfil the purpose of the loved system, let's find a way to make it a less restrictive rule.
I agree with Voli, but cap the SP requirement at least at 30. This way at least SOME effort is put into the map. Also, please that DeltaMax had the most amount of SP of any (non-bugged) map ever, and it is loved, so SP shouldn't be a problem in some cases

Stefan wrote: 714o

I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Sounds reasonable to me
100 favs + 50 SP is better (?)
a r l e s
100 favourites is extremely difficult to achieve unless you're a very high profile mapper. Even then it can be a challenege

I also think a high amount of SP is good since it would stop people from submitting a plethora of maps and rather pick a select few (or 1 for most people xd). An SP of 30, as Bara suggested earlier, would have a few mappers submitting map after map which I don't think would be healthy for the loved section because reasons
I wonder if a map can get LOVEd ively.
With this, I'm asking that if we, the community can make a map LOVEd without the creator's permission. There may be cases in which the map meets the requirements to be LOVEd but the creator does NOT want it LOVEd, or the creator was away from the game for long or banned. So is this kind of maps able to be LOVEd?

It'll also be important to enable kudosu-shooting for graved maps, otherwise tons of "dead" treasures will never meet the sp requirement.
Well if the creator does not want his map loved then why would you force it to be???

As for the the creator left the game or is banned, tough luck I guess
The majority of Loved maps got there without the mapper's consent really...
That doesn't really answer the question (though it was somewhat rhetorical) . If the mapper doesn't desire their map to be Loved why is it a good idea to force it? Just leave it, it's their map. The way the older loved maps got through without consent is past
I'd say we should get permission from a mapper if he's still active as that is the least we can do

Monstrata wrote: 46j31

The majority of Loved maps got there without the mapper's consent really...
That is pretty true.

Thinking about this, the Loved system is not really a community thing anymore because the mapper has the choice to make it Loved instead of Ranked. Let's just have a moment: A mapper will ask everyone to get as much favorites and kudosus on their map because they want their map to be "Loved". This is not a community choice, it's a personal choice in this case.

This was not the point of the Loved section at first.

idktbh

xtrem3x wrote: 6b2b40

100 favs + 50 SP is better (?)
make it at least 100 and 100 :v

30 fav aren't enough to call it a "community thing" (you can ask some friends if 5 or 10 other people fav'd already and that's it)
only 30 SP as Stefan proposed doesn't look appealing either...

As I see it is: if 100 people like the map so much as to put it among favourites they can as well shot 1 kd each and show their (this implies that these s are mappers/modders and they have a bit of knowledge about maps, hopefully).
I just believe the current exchange rate is way too lenient and still abusable (as mentioned, you can easily get 30 favs if you really want)
I agree with 100/100.

Loved by mapper (SP), and loved by community(favs)

MrSergio wrote: 1r4m65

xtrem3x wrote: 6b2b40

100 favs + 50 SP is better (?)
make it at least 100 and 100 :v

30 fav aren't enough to call it a "community thing" (you can ask some friends if 5 or 10 other people fav'd already and that's it)
only 30 SP as Stefan proposed doesn't look appealing either...

As I see it is: if 100 people like the map so much as to put it among favourites they can as well shot 1 kd each and show their (this implies that these s are mappers/modders and they have a bit of knowledge about maps, hopefully).
I just believe the current exchange rate is way too lenient and still abusable (as mentioned, you can easily get 30 favs if you really want)
the problem is in order to make it hard to abuse the system it also makes it hard to get maps loved as a whole. this stays true to 'loved by the community', but it also becomes exponentially harder to produce something that qualifies, ruining the point of a system made in part to make it easier to get a map recognized with less effort.

maybe a good idea would be to have more than one way to get a map loved? This new system, although it stays more true to the original intent of the loved section, is completely different from the community voting we used to have.
did ppl even read my post, i typed up literally everything and ppl are just repeatin things .-.
The community is not made of mappers only and those mappers who aim to make somehow >perfect< or >rankable< maps aim for >ranked< section that is reserved for people who map for >ranked< so their point of view is "Quality, quality, quality, quality... What the heck is mapping for fun? Quality..." and thanks God now we have the other section that can actually show what the community wants to be the real thing. that the ranked section is not always the place for the maps that are simply loved by the community, the maps still have to be approved by at least two or three of the staff or/and the BNG. This is how the >quality< is supposed to be gained. Basically, some maps are meant to be liked by the staff and the BNG but disliked by the community, that is a normal thing.

So, now we have the "Loved" section that is supposed to work as the field for those who map for the community even if their mapping skills are somehow lacking or too amazing, or 2in1, or because the ranking process might damage the map too much... or because anything. So, people show their love on some maps and if the maps are loved on the level they can be sent to the Loved section, why the hell are people obligated to shoot kudosu and/or mod them if it's not aimed to polish them more as the maps are polished enough in the actual state? For Lord's sake, not every player or even every mapper is a modder, thus why would they be obligated to gain star priority too? 100 favs are hardcore to be reached but hello, the fact one gained 100 favs and no single kudos means something more than that the other one gained 35 favourites and 400 kudosu from one person who could spend it, where the one who gave all the kudosu is probably the mapper.

And for those who say the SP is needed: try to gain 100 kudosu on your own by modding maps and then spend all the kudosu gained on your map so you can get it loved. LOL

Voli, thank you for your post: p/5781055
All in all my map is screwed... oh well, time to work harder I guess.
the Favorite amount is okay, but i'd suggest to use the amount of people who shot Kudosu Stars, rather than the total SP itself
I tried to shoot a kudosu here, I tried...
Did you lose the kudosu?
All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only

Amethyst507 wrote: 676i3y

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
unless you're speedranking, shooting kudosu matters p much none. You'll probably have enough sp by mods alone by the time the map is ready to be ranked.

Amethyst507 wrote: 676i3y

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
That's not how the ranking system works at all

Amethyst507 wrote: 676i3y

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
SP literally means nothing, unless your map has less than 12 SP.
When is next "loving" maps cycle?
been a month since last batch
Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.

WalterToro wrote: 2w2v2j

Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.

_Meep_ wrote: 2y6l3b

WalterToro wrote: 2w2v2j

Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.
^
New Loved batch is up.

You can view them here!
#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.

Nevertary wrote: 2n203s

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu-ppy-sh.cinevost.com/s/493316

Eraser wrote: 2z1l2q

Nevertary wrote: 2n203s

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu-ppy-sh.cinevost.com/s/493316
😞

Eraser wrote: 2z1l2q

Nevertary wrote: 2n203s

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu-ppy-sh.cinevost.com/s/493316

pretty sure you can. that one jump training map used to be loved.
Why is the SP the same for all the game modes? That's kinda dumb considering the % of players are different on all 4 modes.

CommandoBlack wrote: 1n534o

Why is the SP the same for all the game modes? That's kinda dumb considering the % of players are different on all 4 modes.
Trust me, it's easy to get.
Does the SP have to come from other player?
can we shoot a star (up to 100) to our own maps for loved? .-.

Gabe wrote: 223b6j

CommandoBlack wrote: 1n534o

Why is the SP the same for all the game modes? That's kinda dumb considering the % of players are different on all 4 modes.
Trust me, it's easy to get.
if anything, it's the favorites that are hard to get.

Nevertary wrote: 2n203s

Does the SP have to come from other player?
can we shoot a star (up to 100) to our own maps for loved? .-.
yes, we can shoot the star ourselves. however, if you shot 100 stars yourself, loctav might be a bit reluctant to give it loved status. idk tho

Pope Gadget wrote: ry24

Everything's fine except that there needs to be (unless I'm blind) more clarity on when each round starts. Seems to be at random at the moment.

Gekido- wrote: 3em4b

Is there a set time on how often loved voting is? Because it seems totally random right now.

n0ah wrote: 3f6q5g

I dont mind waiting a month but id like for it to be on the same day every month, the 28th for example (or at the start of each month)
This was a problem back then and is still a problem now, I think is better (community wise) to have a fixed date for new loved maps (like, the 1st of every month) to generate expectation.

Again, last loved map (non aspire) was on Apr. 2nd, I know that there are a bunch of maps that are going into loved but I dont know when.

Loctav wrote: 4r5h2e



You have a beatmap and you want scoreboards for it, but it doesn't adhere to the Ranking Criteria and can't be ranked?

Congratulations! You're in luck! Loved is a beatmap section where beatmap sets that have received a lot of attention from the community (or a lot of love from an enterprising modder, whose work keeps the mapping world alive), can obtain a scoreboard all of their own.

All that you need is Star Priority! That's right, you can get your beatmap set Loved if it has a high enough Star Priority and people having your beatmap set put as favorite!
Read the and conditions in the submission form, fill it out and queue up for the next wave of Loved beatmaps to be released!

Keep in mind that the conditions to get your beatmap set Loved might change for the sake of keeping it balanced and fair for everybody. Make sure that you have finished all changes to the beatmap set before submitting it, because we might move it over at any time without warning

With this, we open up Loved as an alternative to classic Ranked for everybody and give Star Priority some long-awaited value. Loved was not supposed to be reserved to gimmick maps only, but was supposed to be an alternative to Ranked and those who do not want to undergo the process of ranking a beatmap set the usual way.

Loved beatmap sets will remain exactly as they have been - they will still not give any performance points and the leaderboards can reset anytime if the mapset owner decides to take it down for whatever purpose.

With this, the regular community votings for Loved will not take place anymore.
edit
Submitted The General!
This might seem like a very silly question, but how do I get Star Power on a map?
I just reed the community and I have a map with almost 30 favorites, but how do I get SP?
I have a question.

and Conditions wrote: 3y3c67

2. Every beatmap set must be submitted individually.
LINK
Does this mapset violate "submitting individually"? https://osu-ppy-sh.cinevost.com/s/332673
Each map of classical piano music uses same hitsound files and does not include any mp3 file.
All those hitsound files are single tone of piano. There was no reason to them individually.

Pichu wrote: 3n291k

This might seem like a very silly question, but how do I get Star Power on a map?
I just reed the community and I have a map with almost 30 favorites, but how do I get SP?
*star priority.

Revive your graveyarded map then update it, else it will go back to the graveyard. Then you will see an option to shoot a kudosu star. You can get sp from people shooting it or modding it.

CircusGalop wrote: 474o6t

I have a question.

and Conditions wrote: 3y3c67

2. Every beatmap set must be submitted individually.
LINK
Does this mapset violate "submitting individually"? https://osu-ppy-sh.cinevost.com/s/332673
Each map of classical piano music uses same hitsound files and does not include any mp3 file.
All those hitsound files are single tone of piano. There was no reason to them individually.
I think not, based on the previous loved mapset.
It is ok if I update my map between the point of submission up until it gets loved, right?
why isn't there a schedule for when maps get loved? It'd be kinda nice.
What is going on with that break between loved mapa updates? 2 weeks and now a month.

DominiGG wrote: 5hv42

What is going on with that break between loved mapa updates? 2 weeks and now a month.
Yeah I know right. I don't even know if there is any reasoning behind it. I'm thinking its just like an gets up one morning and is like, "hmmm... I think I'm going to move some maps into the loved category today." idk. Maybe there is a schedule behind it, but the whole process isn't very transparent. pls don't get angery at me for complaining.
not my map, but I think it's ready https://osu-ppy-sh.cinevost.com/s/543937

h3oCharles wrote: h2i1

not my map, but I think it's ready https://osu-ppy-sh.cinevost.com/s/543937
If the map owner thinks its ready they can submit it through the google forums found in the original post on this thread.
Are we ever gonna get any word as to whats going on with loved maps?

tatatat wrote: 5w4i72

Are we ever gonna get any word as to whats going on with loved maps?
https://osu-ppy-sh.cinevost.com/community/forums/topics/601062?n=131
So as to avoid confusion, this thread will be closed until the Loved rework has taken place. We will announce when this happens via a news article.
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