Let me figure out who signed up first and what teams we actually have. Then we can figure out a proper way to seed them, not dumbingly doing this by pp, as pp considers 4k, 7k, converts and whatever else
I think this will be revealed when the teams are 100% decided. Right now I think captains still has not been selected. Probably we will have to wait until this sunday at least, to know the countries that participatesNelly wrote: 5f6k5k
Loctav I think you should say the players who had ed for the time.![]()
We will see a map pool showcase like in CWC?Loctav wrote: 4r5h2e
We updated the wiki page and published all rosters just now!
Drawings will be held this Sunday, 16th August 2015 at 14:00 UTC+0. After that, we will show off the Group Stage mappool. Tomorrow, we will sort the teams into their respective seedings and release the result on the wiki page.
Qualia [MX]: S. Star3x Spy, 2x Starry, 2x Victorica, 2x SanadaYukimura, 1x Simple Star, 1x LovinYou, 1x Fresh Chicken, 1x Taiwan-NAK, 1x Feerum
Gigadelic: Starry
Gravity Soul: Victorica
Asu no Yozora Shoukaihan: LovinYou
Creutz=Wilknare: SanadaYukimura
Dadadadadadadadadada: Victorica
HEAVENLY MOON: Spy
Shanghai Kouchakan ~ Chinese Tea Orchid Remix: SanadaYukimura
Yellow Smile: Starry
Invitation from Mr. C: Fresh Chicken
Trigger Happy: Spy
Ambitious: Spy
Water Horizon: Victorica
ETIA. - Nihonshiki Koukaku-OukaRanman-: Taiwan-NAK
Kanshou no Matenrou: Feerum
Hah, nice. I was doing similiar thing for group stage in my team. Unfortunately I was just using only piece of paper and pen xDHalogen- wrote: v6q34
So, I ended up taking a screenshot of how our team was keeping scores organized and checking on everyone's progress on the maps, and a few people expressed interest in wanting something like this for their teams as well:
Anyway, I didn't want to just go ahead and release it to a few people that I knew through a common Skype chat, so for fairness' sake, I'm releasing it to everyone that is interested here.
Click here for the spreadsheet.
Go to File and Make a Copy so that the spreadsheet can be directly cloned to your for free editing. Do not touch cells Q1/R1/S1 -- they are responsible for the data validation. Hopefully this will help in organizing things for some teams!
Well, now you don't have to waste that precious ink and strain your hands!Tidek wrote: 2h282d
Hah, nice. I was doing similiar thing for group stage in my team. Unfortunately I was just using only piece of paper and pen xD
Made an error in the MWC 4K Picks section, NS18 has only been played three times but is listed as 4. Am fond of this though, but I would've preferred to see percentages instead.Nwolf wrote: 5u146
for the people that asked me to do this again
le map picking/banning statistics
Finals hype
Full Tablet wrote: 2h7156
Will the Grand Finals require Japan to win to USA 2 matches in a row in order to win the tournament? (That requirement is not always applied for Double Elimination tournaments, and the wiki is not very clear about that, the only possible allusion is this image http://puu.sh/bUq5V/f1066103b0.png).
The loser in the loser bracket finals doesn't indicate who is the third best team in the tournament.Loctav wrote: 4r5h2e
The third place is the loser of the loser brackets finals.
... what?Full Tablet wrote: 2h7156
Then the 3rd place would go to the player that has 4 birthmarks on their face, even though there are 4 people who have more birthmarks.The result of who is 3rd place is dependent on how the brackets are set, which allows tournament organizers to have control over who gets the 3rd place award (as long as they can estimate the relative skills of the teams before the tournament).
I didn't claim that the game played in this tournament is deterministic (after all, under the assumption that a one-dimensional measure of skill exists, it's not safe to assume that a more skilled team will always win against a less skilled team).Halogen- wrote: v6q34
... what?
You sit here and bring up a methodology of organizing a mock bracket that is completely deterministic which is hardly applicable given that there are numerous variables in a given match. If you paid attention at all to the tournament, you would realize the following:
- a.) the group stage drawings were randomized
- b.) the winning two teams from each group were placed against teams from the opposing side of the bracket (group A v. group H, group B v. group G, group C v. group F, etc -- with the better seed team from one group playing the lower seed team from the other)
- c.) being "deterministic" makes absolutely no sense because it absolutely does not dictate how a team is going to perform: if you need a perfect example of this, take note of how Brazil nearly missed the cut of getting out of Group Stages and made it to the finals of the loser's bracket.
Tournaments assess skill, but they do so on the fly, and trying to set a virtually level playing field to prove a point is substantially less realistic than you might believe. If you're going to seriously make some sort of implication that something was even remotely rigged... you really should stop. >_>
EDIT: in fact, let's take this whole "deterministic" model of yours and tear it to shreds using South Korea and Brazil teams: if you were to seed these players based off of their overall performance on all of the maps (by %, which is ittedly not the most consistent metric but one that is realistic and fluctuates throughout the tournament), I'd be willing to bet that Brazil's performance was pretty weak (acceptable to assume given that they had to draw it all the way out to a tiebreaker). They also lost to South Korea in Group Stages, and rightfully so, because the SK team has much better accuracy in the lower rounds. Carry that seeding through the tournament and you'll see the likely lower seeded Brazil team wipe out the SK team with ease.
Again, you can't just create a linear example and assume that it's sound logic. Too many variables are present during live play.
Just ignore this if you aren't interested in the discussion, please.Loctav wrote: 4r5h2e
This entire discussion is bullshit. Get out.
This depends on how you define skill. One could define skill in a way that is completely isolated from the effects of the environment, and in that way performance would be dependent on skill+environment+chance+(other possible factors). Another possibility is considering skill as dependent on environment, in this case, "skill during a multiplayer game with the pressure of a possible prize" is something different to "skill during single play without pressure", for example. The relevant skill for the tournament would be "skill during a multiplayer game with the pressure of a possible prize".Loctav wrote: 4r5h2e
Your entire asset of "determining skill" fails to begin with, because a tournament is not only influenced by skill, but also by environment.
Do not forget that every stage has different pools of extremely different skill level that it requires to play. You are comparing apples with peaches.
The examples were based on an ideal scenario. If a certain method is not reliable on ideal conditions, then the reliability of the method in non-ideal conditions is expected to be even worse in most cases.Loctav wrote: 4r5h2e
tl;dr: all your examples are highly hypothetical and not applicable to anything we do here.
Whether or not the Double Elimination works perfectly depends on the objectives of the tournament. If the objective is: determine a podium in a "who drop out first, who drop out last" format, then the objective is met indeed (since that is what the tournament literally does).Loctav wrote: 4r5h2e
Double Elimination perfectly works to determine a podium in a simple "who drops out first, who drops out last" format.
Because of the format of the tournament, even if the team groups are selected randomly, the overall method is biased (with respect to the result of the third place). There are 2 possibilities:Loctav wrote: 4r5h2e
Nothing is under our control.
In the ideal case where a team always wins against another team if they are more skilled (and it is possible to talk about a one-dimensional measure of skill that is relevant to the competition), and the groups are selected randomly, the probabilities are:Loctav wrote: 4r5h2e
What you complain about is a very unlikely to happen constellation. Every tournament format has said edge cases. They are anyways super unlikely to happen. And even if it happens in 1 of 200 tournaments, people will just book it under "bad fortune" and move on.
Full Tablet wrote: 2h7156
Just ignore this if you aren't interested in the discussion, please.