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How to progress smartly through the basic levels of gameplay 585b4e

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GoldenWolf wrote: 84e

Riince wrote: 2j953

Also, playing bullshit level hard stuff is a great way to warm-up and will make full-comboing things a lot easier when you step down the difficulty. confirmed by bahamete.

edit: and has worked for me
I can vouch for this. When my hand feels okay I play stupid hard shit to warmup and everything afterward seems so easy I get cool scores n stuff
well that about confirms it for all the skill brackets then, world class [baha], good [goldenwolf], and mediocre [me]
Topic Starter
I changed the wording on EZ/HD/FL-Mod a bit to enforce nomod-play. Found a grammar mistake too.
I'm curious if this will still help at 4k pp as I wrote this for beginners and advanced beginners.
Not gonna add the "warm up on crazy shit"-hint to the OP though as it has nothing to do with your progression.
I guess crazy shit is just pretty good for warm-up as it forces your pace.

Endaris wrote: 2c1i17

I changed the wording on EZ/HD/FL-Mod a bit to enforce nomod-play. Found a grammar mistake too.
I'm curious if this will still help at 4k pp as I wrote this for beginners and advanced beginners.
Not gonna add the "warm up on crazy shit"-hint to the OP though as it has nothing to do with your progression.
I guess crazy shit is just pretty good for warm-up as it forces your pace.
I didn't do it because I expected it to make me better just to clarify
I did it because I think it'll be more satisfying than mindlessly playing and definitely more satisfying than trying to fc maps
Topic Starter
The satisfaction is based on constant improvement though so it will only work out if you improve - also meaning that you'll eventually move maps up into your higher brackets with high/full combos.
I never thought of using collections like this. I'm dumb, how'd I reach this rank again?

Nice post OP, hope this helps the newbies :D
F2, like all actually good players did
Don't play easies and normals after the first day.
ZenithPhantasm
There should be a section about plateaus and how to deal with them.

ZenithPhantasm wrote: 3f2so

There should be a section about plateaus and how to deal with them.
except it works so differently for everybody.
ZenithPhantasm

Riince wrote: 2j953

ZenithPhantasm wrote: 3f2so

There should be a section about plateaus and how to deal with them.
except it works so differently for everybody.
Some stuff are generic and works for almost everybody
Get ztrot to do this on osu! academy and this will be the bible regarding how to get better.

P.S. Or alternatively, just do a video yourself. I would if I had an awesome voice like Stuart Brown from XboxAhoy.
Will give this a try. Seems logical and may help me break the 50k rank barrier that I've been stuck at forever.
moving maps from a lower accuracy bracket to a higher one will give you a sense of satisfaction
rofl

Though i might try this


Edit : i didn't even know about the star>#.## when searching it works thanks for that
sadly stars only tell you about the cursor waving aspect ,_, hav to try and see how difficult they are to tap, guestimate by objects and try them out

low stars (easy to aim) hard to tap maps are great for practicing tapping because you can ignore the aim part, concentrate on the tapping -high star (harder to aim) easy to tap maps on the other hand are good for practicing aim and farming pp
Topic Starter

jaaakb wrote: 6l2w31

low stars (easy to aim) hard to tap maps are great for practicing tapping because you can ignore the aim part, concentrate on the tapping
That's exactly why these will end up on the top of every bracket for most people so they'll eventually get good with tapping by playing them more than other maps.

jaaakb wrote: 6l2w31

sadly stars only tell you about the cursor waving aspect ,_, hav to try and see how difficult they are to tap, guestimate by objects and try them out

low stars (easy to aim) hard to tap maps are great for practicing tapping because you can ignore the aim part, concentrate on the tapping -high star (harder to aim) easy to tap maps on the other hand are good for practicing aim and farming pp
Renard marathons are great
By the way, what do you do with songs that fall in all categories? I was just playing a song which I have 99.16% on and failed it with 91% then got 97% on the next try and 94% on the try after that... :?

Insyni wrote: 3a1p1h

By the way, what do you do with songs that fall in all categories? I was just playing a song which I have 99.16% on and failed it with 91% then got 97% on the next try and 94% on the try after that... :?
What? are you saying you had 99.16% but died on a difficulty spike ?

pandaBee wrote: 6v5v42

Insyni wrote: 3a1p1h

By the way, what do you do with songs that fall in all categories? I was just playing a song which I have 99.16% on and failed it with 91% then got 97% on the next try and 94% on the try after that... :?
What? are you saying you had 99.16% but died on a difficulty spike ?
I mean I have FCed it twice with 99%. Then when I went back to do it again I failed.

https://osu-ppy-sh.cinevost.com/b/315011&m=0 (Hyper)
I sometimes will miss the single taps randomly. Usually if I miss one I miss the rest in the sequence.

Anyways, I just put it in a lower bracket because I obviously can't read it with consistency.
Topic Starter
I think I mentioned somewhere that the best score counts.

Endaris wrote: 2c1i17

I think I mentioned somewhere that the best score counts.
When comparing it to best accuracy.

Though if you have a song you FC with 99%, then go back a few days later and only get 95% with a lower score... wouldn't it be best to move it down a few brackets?

Insyni wrote: 3a1p1h

Though if you have a song you FC with 99%, then go back a few days later and only get 95% with a lower score... wouldn't it be best to move it down a few brackets?
I wouldn't get too worked up over it. There are certain stream maps I can finish with either 99%+ or <96% depending on my focus levels going into the map. Just go with your best score.
Topic Starter
No.
This system is meant for effective practice.
If you can get a 99% FC on a song it means that the song is not suited to be good practice even if there may be some hard parts for you. Being able to fc a song with 99% acc in 9 of 10 plays is NOT the desired result of this method

The maps that will stay in the lower brackets are maps that you have serious problems with and they will often contain a lot of elements you're very inconsistent on. Essentially this method is a filter method for good practice maps - maps that present you your problem(s) in the most simple context.
Maps you can't even hope to get good acc on without actually solving the problem(s).

Look at this map for example:
https://osu-ppy-sh.cinevost.com/b/366241
My acc always drops at the concluding streams by like 2% so i usually get below 97% acc on it.
The streams are obviously my problem here in of acc but the map is not good to practice them cause there's literally only one problematic part at the very end(I got a 96% S on it with one sliderbreak, so I could FC it with some effort).
I got some maps in my lower brackets though that are more suited to practice streaming so if I want the brackets to represent my problem density there's no sense to put the map i linked into a lower bracket again cause the amount of problems won't change from me getting 2% acc less out of randomness.

Endaris wrote: 2c1i17

Being able to fc a song with 99% acc in 9 of 10 plays is NOT the desired result of this method
Why not? It's good for trying to reduce UR on maps that take a lot of focus to do well (e.g. streams)
Topic Starter
You will be able to do it anyway if you got better by practicing on suited maps. This was written in the sense that this isn't the criteria for bracketsorting.
Just saying that such maps are not as good for practice as others.
Also UR is something that decreases on its own as you continue to play more. I never played for UR yet it went down consistently.
good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99

also hard rock if you are fully comfortable with ar10 and cs5.2

I really see no difference between 99% and 100%, both mean the player is playing the map at a perfect level imo, at least for me, if i get 99% it's because of mess-ups that are me related and not related to the difficulty of the map, and are usually at random parts.

xxjesus1412fanx wrote: 526j17

good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99
Yup. Though I would argue that you can do this even without increasing the OD, simply by listening to the hitsounds. I can usually tell when my hitsounds are off even if I get a 300

pandaBee wrote: 6v5v42

xxjesus1412fanx wrote: 526j17

good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99
Yup. Though I would argue that you can do this even without increasing the OD, simply by listening to the hitsounds. I can usually tell when my hitsounds are off even if I get a 300
wish i had that option
Playing high OD is a good idea anyway. Knowing that you can't be lazy will force you to stay focused and lower your UR over time.

Unfortunately I can't play HR so I'm stuck with OD8 and the handful of OD9 maps that I can /FC.

Barusamikosu wrote: 5n6j1f

Playing high OD is a good idea anyway. Knowing that you can't be lazy will force you to stay focused and lower your UR over time.

Unfortunately I can't play HR so I'm stuck with OD8 and the handful of OD9 maps that I can /FC.
You can always edit the maps to whatever od you want barucchi.

Endaris wrote: 2c1i17

Being able to fc a song with 99% acc in 9 of 10 plays is NOT the desired result of this method
Though if you FC a song with 99% then in the following 10 attempts you score 95% without a FC, wouldn't you agree it belongs in the 95% bracket even though you only managed to get good accuracy once or twice with some luck and rhythm?

I should have mentioned it was a month ago that I scored 99% from going through the song and practicing the hard parts repeatedly. Now that I go back to it, I am unable to complete the hard parts without missing... so it goes to a lower bracket.

Overall I really approve of your system. Thanks for sharing! ^.^
Topic Starter
I think it's ok to keep playing that map if you think that it is good practice for you but imo you should add it to another collection on top of the 99%+ to keep everything clear.
I hared improving myself

xxjesus1412fanx wrote: 526j17

Also, playing bullshit level hard stuff is a great way to warm-up and will make full-comboing things a lot easier when you step down the difficulty. confirmed by bahamete.

edit: and has worked for me
plus hard shit is fun, well its fun if your enjoyment doesnt revolve around grinding for pp


TBH, this thread feels off for me, there is no one good way to get good at osu, but i think the most important thing is that people realize what they are bad at, and then they practice that in particular to improve. One of the most obvious things to do with this is practicing streams, but there are many other things as well, such as practicing aim by editing maps to cs7, acc by editing to od10, reading by playing clusterfuck maps. There is no right or wrong thing to play at a time as long as you are playing to improve.
http://ask.fm/Axarious/answer/127804281942
Topic Starter
I never claimed it to be the "one good way". I said that it is one way of many ways and even though it's probably not the best it is likely to work for everyone regardless of playstyle.
Also this mainly adresses new players. I don't know how you measure it but personally I don't think that one is good at 1500pp. It is meant to lead new players through the basics and I think at a point where you can't even properly do triples it is very counterproductive to give yourself challenges that are completely off from what you're actually playing:
You won't be close to CS7/OD10 maps when playing maps around 3 stars and even if you want that kind of challenge it is still a lot better to search for existing maps with these parameters instead of editing some maps that were mapped for another circlesize(CS massively affects how you map).
It gives you an orientation when this certain CS7-Aimskill(or whatever) becomes relevant.

Improving at osu! is like climbing Yggdrasil(or any other tree/building piercing the sky). Try to get to the next level before reaching for the stars.
Sure you ARE at a level where editing maps to CS7/OD10 makes sense for practice but new players aren't. Gotta FC Koigokoro(or any other jumpspam-map with nontrivial spacing) first before thinking about special aimtraining.

I also get the impression that you didn't even read the thread. It is basically a system that filters out maps you're bad at while keeping the overall difficulty level low so you get a good practice environment.
i disagree that keeping the overall difficulty level low is a better practice environment then going for b's and barely a's on hard maps. I believe that both work as long as you play the game a lot. I when i first started playing, i played easy for about 15 mins until i got used to reading, then i moved onto normals and then normals with hr. Halfway through day 2 i was spending most of my time on osu playing hards. I had shit acc but it didnt matter, i was playing with the objective of ing maps that i couldnt before. I feel that this was the absolute best way for me to improve, however its not a good way to improve unless you can actually put the time into having so many retries and fails. I moved onto playing 4 star songs about 3 weeks after i started, i got so many fails but i was improving so it didnt matter. What im trying to say is that for beginners there is no such thing as a good practice environment, there are only bad ones <- such as playing 2 star songs forever, as long as you play the game as much as possible, you will improve quickly.

II Jelli II wrote: 58542r

Halfway through day 2 i was spending most of my time on osu playing hards.
me too, i guess it's standard

Topic Starter

II Jelli II wrote: 58542r

i disagree that keeping the overall difficulty level low is a better practice environment then going for b's and barely a's on hard maps. I believe that both work as long as you play the game a lot. I when i first started playing, i played easy for about 15 mins until i got used to reading, then i moved onto normals and then normals with hr. Halfway through day 2 i was spending most of my time on osu playing hards. I had shit acc but it didnt matter, i was playing with the objective of ing maps that i couldnt before. I feel that this was the absolute best way for me to improve, however its not a good way to improve unless you can actually put the time into having so many retries and fails. I moved onto playing 4 star songs about 3 weeks after i started, i got so many fails but i was improving so it didnt matter. What im trying to say is that for beginners there is no such thing as a good practice environment, there are only bad ones <- such as playing 2 star songs forever, as long as you play the game as much as possible, you will improve quickly.
If you don't want to read my posts it's better if you write "tl;dr" okay?

Endaris wrote: 2c1i17

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.

Kradfiz wrote: 6nu4h

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.

Khelly wrote: 2e5k6v

Kradfiz wrote: 6nu4h

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.
More importantly, who has OVER 90000!

edit:Post count +1

Pituophis wrote: k6te

Endaris wrote: 2c1i17

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.

HK_ wrote: 55422i

Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.
Only one miss?
Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: : Don't strive for PP, get better & have fun instead :)

Nadfee wrote: 2p71

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: : Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?

Khelly wrote: 2e5k6v

Nadfee wrote: 2p71

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: : Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?
Good point. Bad on my part, was probably being too close-minded.
If you'd let me rephrase then..

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!


Oops you mean 5 digit lol?

KukiMonster wrote: 3u3g5a



Oops you mean 5 digit lol?
PP, not rank :)
Was just happy I hit over 1k back then.. ^-^
E m i

Nadfee wrote: 2p71

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!
ZenithPhantasm
Play more to get gud
Eat smart play hard
Don't skip leg day. Squats and oats.
I went up 10K ranks from this :D
on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?

yamane-kurou wrote: 3k2w3e

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
Train you accuracy, unstable rate, aim, consistency, streaming speed/stamina.
So yea, everything.
Topic Starter

yamane-kurou wrote: 3k2w3e

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice. It doesn't have to be worthless for practice but maps from lower brackets are better in most cases.

yamane-kurou wrote: 3k2w3e

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
You can always go for the SS
and another question....

what should I do with the Maps that I know are way above my skill. like at the moment I can play maps around between 1.5 and 2 stars... yeah I know I suck XD should I still play 4, 5, 6 star difficulties of a song with no fail to sort them into <88% or can I just put them there without playing because I just know there is no way for me to them.
Topic Starter
You don't put maps into a bracket before you played them.

The first is sightreading maps you didn't play before.
Use a rather broad difficulty range here. As the maximum difficulty I would recommend a stardifficulty you're confident that you can get a B on though.

To find such maps you can set filters by typing "star>a.bc star<x.yz" and then happily press F2 or filter by difficulty and work your way through(If you ed a lot of maps you can skip songs where the preview sounds disgusting to you).
It's up to you where you put the edges of your search. If you're aware that you can't play 4-star maps you should choose your upper border accordingly.

Endaris wrote: 2c1i17

yamane-kurou wrote: 3k2w3e

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice.
I assume you mean to say this if you've already FCed the map? I have plenty of 5 star maps I've gotten 99% on but have yet to FC, and would still learn a lot from playing them.
Topic Starter
But
Maho
This is for beginners between 0 and 1500pp
No beginner is an accuracyspook like you are(and most more experienced players aren't as well). If they get good acc they do because they can read the map and have the speed and aim to get good acc on it.
The vast majority of bad accuracy at this level comes from misreading, lack of speed or lack of technique. It's obvious that it doesn't apply to someone who mastered the game's basics.
I suppose you're right

I've lost my understanding of easier diffs xd
Topic Starter
As stated in OP it stretches to roughly 1500pp which roughly equals the ability to play any map up to 3.5 stars that isn't poorly mapped or very special. It's just an estimate from me though. I still use this system.

When moving on to easy and medium insanes you'll get very different results depending on how much the map caters your skillset - this already applies to easier maps but the further you move the greater the difference becomes. As you can see from my topplays I have some 99%+ FCs on maps that are 4,5-4,95 stars but this is due to the map catering my skillset very well:
They are relatively aimheavy, not very fast, easy to read and possess no longer streams(more than 8 notes) and on some of them triples even tend to end on a slider which makes them easier to get 300s on.
This is a combination that a lot of players are good at which why some of these maps are also considered "farm-maps" to get some easy pp.

And then there are maps like this:
https://osu-ppy-sh.cinevost.com/b/119582

This map has a tricky rhythm and you need good reading to see if the stacked notes are 1/2 or 1/4. As it's also kind of fast you don't have time to think and it is hard to get good accuracy on it. I have to give a serious effort to gain about 95% and I'm not consistent enough to FC it even though it has only 3,78 stars. And in this example the map is not bad, it's me who is bad.
There are other maps around 3.5-4 stars that are too hard for me to either FC or get good accuracy on.

Now the lame thing is that if I keep sightreading maps from 3.5-4 stars I get bored cause any map that follows the aimheavy+easy to read pattern is relatively easy and I can get a lot of good plays into my higher brackets without finding a map that is suited for practice due to this kind of map being dominant.
This is obviously boring and as a result I prefer sightreading stuff from 3.8 stars up to 5 stars(and let other ppl give me hard maps at low star diff).
As a result the star diff of the maps I practice by brackets and the star diff of maps I sightread diverges and most maps that turn out to be good practice on sightread are maps that I have to play with NF AND due to the difficulty sort I won't even play them for a long time due to lower star maps "blocking" me.

Theoretically you're right. Of course this system should keep being useful if one really focuses on getting an allround-skillset but my intention was to give new players a practice system that will give them a grasp of the basic things they need to enjoy the game for a long time:
Being able to play smooth triples, medium jumps, read some non-obvious patterns and maintain good accuracy overall(if they want to).
It's up to everyone where he wants to go with his gameplay but these things will help you out on every map.
The ability to SS this map is nice and dandy but there's no need for it to enjoy the game for a very long time regardless of your motivation to play.
[self-deleted]
Bookmarked and Subscribed Topic. Tnx :)

Looks like training maps won't be my only collection from now on ;)
but do i really need to set my framerate limiter to 240 fps (normally my pcs doesn't even the 110 fps)

because i got an annoying headache every time i play now and i noticed a major input delay and so a performance decrease

Note:i have a 60hz monitor
Topic Starter
No you don't have to do it but you may see noticeable issues when trying to get good accuracy on OD8+.
The gamemechanics only work on a per-frame basis. Every click you do will be assigned towards the active frame (or the next one, not sure)
120FPS = 1 frame per 8.3ms
This means that the detected input will be off by about 4.2ms on average from your real input and by up to 8.2ms in singular worst case scenarios.
If you compare this with the ranges for OD found here it becomes fairly obvious that such a random deviation inputwise can have a noticeable influence on your accuracy. On OD10 you need to be at almost twice as accurate to assure getting SS compared to a hypothetical infinite framerate.
On 240FPS this random deviation is already halved -> 2ms random deviation and 4.1ms in worst case is already a lot less likely to become relevant for accuracy.
Experienced players can actually perceive the difference between 120FPS and unlimited due to hitsounds having a slight delay that may be long enough in the worse cases to be audible regardless of OD since the delay affects hitsounds as well.

This is completely unrelated to the refreshrate of your monitor! Only related to the gamemechanics as explained above.
If you are getting a headache from playing after altering your framerate feel free to switch back.
If your PC can't handle 240FPS switch back as well. osu! is optimized to run at very high FPS(like 1000 or so) therefore even the worst toasters are usually able to do 240FPS when there are no other programs opened and the skin used runs small filesizes. Toasters being able to run this well is also related to the game-engine and graphics running on the same thread.

Another thing you can try regarding headache is setting a custom FPS which you can do by opening the file "osu!.name.cfg" (name will be the name of your windows I think).
In this file there's a line called "CustomFrameLimit = 240".
When you press F7 to switch through your FPS-settings this one will appear between 120 and Unlimited(after restarting osu!). Changing it to a number that isn't dividable by your monitor refreshrate may reduce screentearing and make the monitor more comfortable to look at again. It also gives you the opportunity to use a framerate lower than 240 that is still above 120 so you get the best of each side.
Holy shit, I can edit that to like 960 right?
Topic Starter
Yep. Even though you probably confirmed it yourself already.
The fps tipp was new to me. Thanks for sharing this !
thank you for the guide! :)
https://osu-ppy-sh.cinevost.com/ss/9130102

Well, that's all my silver s's... This is gonna take a long time.

What do I do when the map's so easy I only have dt plays on it? It feels like I'm putting them in a place below what they deserve... Anyways, I don't really want to do all the extra work of separating them out.
Topic Starter
Hi, personally I ended up making separate collections for maps with a difficulty increasing mod (excluding HD in most cases).
They're called HR in my case because I originally made them when I wanted to start learning HR but anything modded goes in there, EZ, DT, HD on low AR maps and even some FL.


If you don't want to do the work then don't. It's more for beginners anyway as you'll be able to know what you want to play and competently do so at your level.
In mania, star rating is so bad that 5*=4.5* at its worst. I really don't know what I'm gonna get on a completely new map...

Edit: actually 5.3<4.2
Sorry to necro this but is there anyway to get these new % collections at the top of my list? I have many collections that are dear to me already.

SpasticSurgeon wrote: 6j6s3

Sorry to necro this but is there anyway to get these new % collections at the top of my list? I have many collections that are dear to me already.
Yes, put dot in the beginning of collection name. Like:
.<88
.88-92%
.92-95%

etc.

KupcaH wrote: 2f3b2x

SpasticSurgeon wrote: 6j6s3

Sorry to necro this but is there anyway to get these new % collections at the top of my list? I have many collections that are dear to me already.
Yes, put dot in the beginning of collection name. Like:
.<88
.88-92%
.92-95%

etc.
thx
i have just seen op being online on forums so i wanna ask this (i think this doesnt count as necro)

what should i do with the maps that i get lower than 88% should i play them?
yes this is necro

no you don't unless you're playing it for fun
necro, can you migrate to my fortress and write a book please
Topic Starter

eminegeaslan wrote: 5k254x

i have just seen op being online on forums so i wanna ask this (i think this doesnt count as necro)

what should i do with the maps that i get lower than 88% should i play them?
Yes, of course!
Maps below 88% are maps you are very bad at and it's upon you to identify why:
There are maps that are very low SR and that you may have immense trouble reading. It is totally worthwhile to practice these!
On the other hand, if you just played Image Material NF for fun and got 60% and sorted it into that collection then it should be relatively obvious that both your aim and stream skills are very very far away from being able to sensibly practice 7* marathon maps.

Sorting via SR essentially automatically orders them for you and tells you which maps in your 88% folder you should play.
If you have a hypothetic 200 maps in your <88% folder then I would generally say it does not make a lot of sense to play the latter 150 for practice purposes in most cases. But play the folder like you would any other as it likely contains the maps that condense a set of your biggest weaknesses and is therefore a great source of (future) practice maps.

Generally speaking which folders you play how much is based on your personal preference as for how much accuracy you consider satisfying for yourself. If you're fine playing the game just up to 97%, then you will probably just play the lower folders a lot more. While the system totally tries to push you into reading and accuracy, the degree of your desired mastery is something you decide for yourself and you can totally just sort out maps like I did as well.

(and no, this isn't a necro as it is 100% relevant to the topic and would not make sense as part of a new topic at all)
(Technically it's a necro considering it's bringing a 3-year-old post back from the dead, but that's more the letter of the word than the spirit; in spirit this is totally justifiable for the exact reason Eminege described.)

Also I would totally use this if I wasn't an SS player which makes all the percentage sorting pointless. I do sort by estimated pp values (gathered from ezpp and osu-pp) on songs I have yet to SS, though, whenever I get the chance. I also try to separate them into different star ranges and mod usages, although I wager the former could just be condensed and sorted by SR to avoid bloating on collections.
My question: what accuracy should I go for if i am trying to be out of comfortzone
(I play 5star and trying to go used to it)
Topic Starter

manishmathur wrote: 4j4o3e

My question: what accuracy should I go for if i am trying to be out of comfortzone
(I play 5star and trying to go used to it)
Honestly, this is quite difficult to answer because starting at high 4*, map styles start to massively branch out and the map's OD becomes a bigger factor in accuracy as well which leads to a 5.5* OD7 aim map being on a similar level of difficulty for getting 95% acc compared to a 4.5* OD8 stream map with compound timing.
Which is also why this system becomes gradually less useful the better you get because you will entirely end up playing mid 4* high OD maps that are hard to acc.
Not to say that's a bad thing but if you say "outside of my comfortzone" that can go into many different aspects that are very specific to your personal skill as a player.

If you want to challenge yourself, I would personally recommend to simply multiplayer lobbies. By experience, anything that is called 4* will end up having mostly maps above 4.5* etc.
Just make sure you click the "here" link of Bancho when you the multiroom so you can sort the maps into your collections after the multi ends if you don't manage it during the multi itself.
Multilobbies usually just throw about anything at you that exists out there and it will also force you to sightread most of the time so it will most likely take you out of your comfortzone.
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