Sign In To Proceed i2v15

Don't have an ? 1a2w41

osu! to create your own !
forum

osu!mania score reset 47694s

posted
Total Posts
88
Topic Starter
After a few weeks of testing and refining the scoring-specific aspects of osu!mania, we are ready to go live with the final online ranking! As a result, scores have been reset to ensure everything is played using the latest version on an even playing field. As always, if you find any issues please report them in the tech forum ASAP.

Go get some high scores :).

Note: pp ranking will not be available until tomorrow, after I finish up the first day calculations!
Mercurial
Yey.
Well, thank you for all your work peppy!

Now what I want to know: Who will be the proest osu!mania player!
So far, so good.
Thanks.

Gabe wrote: 223b6j

Well, thank you for all your work peppy!

Now what I want to know: Who will be the proest osu!mania player!
Entozer and Remilia-Scarlet I foresee battling for #1.

Remilia seems to have better timing for sure (100% shinsekai insane) but Entozer is way better at comboing the harder stuff! (freedom dive fc LOL)
Полный идиотизм.
ikuuu!
finally
Can I submit mania maps yet? :o

DJPop wrote: 582fl

Can I submit mania maps yet? :o
This.
yaay
.......
:o
....Thanks peppy, that was great
Nice, finally osu! mania is completely active!
Nice! Time to get my high scores!
I can already see the people with 800.000.000+ ranked score freaking out because they didn't know scores will be reset.
At Last .. :D

Yeah ..!! 8-)

BrokenArrow wrote: 2p1611

I can already see the people with 800.000.000+ ranked score freaking out because they didn't know scores will be reset.
I asked them before and they know this.
Am I supposed to be seeing 0.5x for all difficulty reducing, 1.0x for all difficulty increasing and 0.9x for all nK mods?
Topic Starter
There was a message at the beginning of playing every song mentioning scores would be reset. I don't think there will be any problems here.

peppy wrote: 115z70

There was a message at the beginning of playing every song mentioning scores would be reset. I don't think there will be any problems here.
Yup, I don't think anyone wasn't expecting it (famous last words), testing period lasted a bit longer than I expected :P
At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Silynn farmer of the year
Nooo, all my 'Replays Watched by Others' has gone D:

XPJ38 wrote: 3m2l40

At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Mods have other multipliers which have different meaning.
DT -1.1x
HR -1.08x
FL -1.06x
Staiain is becoming instant #1 then (4k+DT pro(and maybe HR yet?))
Somehow this game mode is a "race on achieving 1,000,000 score and be a permanent #1 forever". The only hard thing is that scoring "MAX" on all notes requires too much timing precision. :P
Yay! :)

Winshley wrote: n2l6t

Somehow this game mode is a "race on achieving 1,000,000 score and be a permanent #1 forever". The only hard thing is that scoring "MAX" on all notes requires too much timing precision. :P
You are wrong, although you get max score, you probably don't get max combo the same time. And as i know, DT increase max combo a bit.

But first of all, it's very hard for max score.
Yey.

Now, waiting for mania diff (if possible :3)...

Bass wrote: 4l5e1s

Silynn farmer of the year
no life yeeeeee

woc2006 wrote: 5k2h6h

You are wrong, although you get max score, you probably don't get max combo the same time. And as i know, DT increase max combo a bit.
Now that explains why I see different max combos.
Why doesn't the ranked score page update as fast as I want it to? :(

It's been sitting at the same scores for 45 minutes~
It seems mods in mania can help me get higher score. >.>
Great to hear that the mania is almost finished.
YAY! :D
Thank you !
Oh yeaaah !
okay now this makes me want to get my computer right now :<
Ended up not playing any Mania at all since the test scores. :< And I still haven't bought my osu! hoodie! xD Soon, soon. ;p
can i submit a osu!mania beatmaps? -,-

woc2006 wrote: 5k2h6h

XPJ38 wrote: 3m2l40

At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Mods have other multipliers which have different meaning.
DT -1.1x
HR -1.08x
FL -1.06x

no work

ingame :

normal = 1 m
double = 1m

SuzumiyaBR wrote: 243748

no work

ingame :

normal = 1 m
double = 1m
This is not a score modifier, mods are increasing (or decreasing) punish for 200, 100 and 50s.
decreasing of punish rate.
it just gives a slight tolerance to punishments by X%

(still confused about MISS punish)
Verlaren
Thanks peppy.
I discover a issue about HD Mods.

I used HD Mods and played this song.
And I got a miss judgment when I hit the note between combo 10 & 11.

I use both HD & AUTO Mods and play again.
We can see the note between combo 10 & 11 is indistinct to hit.
And AUTO Mods doesn't hit the note.

But if I use AUTO Mods and play again,
AUTO Mods hit the note of combo 11.

So ... is it correct?
Thank you peppy! :D

tails32100 wrote: 67z71

I discover a issue about HD Mods.

I used HD Mods and played this song.
And I got a miss judgment when I hit the note between combo 10 & 11.

I use both HD & AUTO Mods and play again.
We can see the note between combo 10 & 11 is indistinct to hit.
And AUTO Mods doesn't hit the note.

But if I use AUTO Mods and play again,
AUTO Mods hit the note of combo 11.

So ... is it correct?
Flashing notes in hid mod are bombs that you shouldn't hit.

statementreply wrote: 164b6u

Flashing notes in hid mod are bombs that you shouldn't hit.
so that's why i can't hit the note when i used hidden in osu!mania...thanks for the info :?

btw....thank you peppy~ :D 8-) :D
Cant wait for the PP to be implemented :D
K y o_old
Lots of people making new s just for osu!mania lol
Meh it okay....but when hidden comes....it will be epic :3

Mercurial wrote: 6n5l4c

Yey.
anyway thanks peppy :D

but no increasing score for some Mods? :o
I hate HD mod.=A=
But it's essential to make the mods available.

Rey-vo wrote: 5k2g6d

anyway thanks peppy :D

but no increasing score for some Mods? :o

=/
so combo has nothing to do with score? only 300,200,100, and 50?

And hidden is just darkening the notes, not really a problem for people with good sight, where in the other modes hidden will require very short term memory.

peppy wrote: 115z70

Note: pp ranking will not be available until tomorrow, after I finish up the first day calculations!
I assume this'll be happening soon enough? :P

AndyPertamax wrote: 4i3r5a

so combo has nothing to do with score? only 300,200,100, and 50?

And hidden is just darkening the notes, not really a problem for people with good sight, where in the other modes hidden will require very short term memory.
Half of your score is indirectly affected by Perfect Comboing (300s, glowing 300s), the other half is unaffected by combo. It's not as annoying as osu! standard mode though, as there's a fixed maximum score. Read up about the scoring system on the wiki.

Hidden mode isn't finalized, but apparently, there are flashing notes that need to be avoided.
So if two people get the same score, but one of them gets it first with no mod and the second gets it later with double time, which score has higher rank? The no mod score or the DT score?

I guess it's probably the no mod score because they got it first ?

Silynn wrote: 1w6m6v

So if two people get the same score, but one of them gets it first with no mod and the second gets it later with double time, which score has higher rank? The no mod score or the DT score?

I guess it's probably the no mod score because they got it first ?
if you are referring to rank, yes, if there is a tie in the scoreboard the person who got it first keeps it.
That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever

Silynn wrote: 1w6m6v

That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.
Except in the case of an SS, giving preference to a mod score in a tie would be giving preference to 'the one who did slightly worse with a modifier' as opposed to 'the one who did the same with a modifier'.

Meseki wrote: 3zd3x

Silynn wrote: 1w6m6v

That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.
Except in the case of an SS, giving preference to a mod score in a tie would be giving preference to 'the one who did slightly worse with a modifier' as opposed to 'the one who did the same with a modifier'.
I was mostly thinking if someone gets 1mil with no mod and another person later gets 1mil with double time, I think the double time score should be rank 1

but I guess that's not the way mania works ;w;

unlikely scenario anyways
It's more different than before
well,,
Let's get some a top place
good luck~
To Silynn
As you know, it's extremely hard to get 1M score with on mod.
Yeah, I know it's very unlikely
but possible
pp on mania has come!
:oops:

BRBP wrote: 2f4lm

woc2006 wrote: 5k2h6h

To Silynn
As you know, it's extremely hard to get 1M score with on mod.
If, let's say, hidden + SS requires no more than half rainbow 300's and rest regular ones to get 1m?. Most [hard] songs that aren't just a quad key mess are easy to SS with just a few tries, and hidden is basically just free multiplier.
Never will that be. HD is unrank for future development.
So for time being which mods are rankable?

Bass wrote: 4l5e1s

So for time being which mods are rankable?
All of them exept hidden?
Yay, time to farm! :3
Is it just me or is the timing in o!m got a bit harder after the o!m score reset?
Probably just you, I actually have easier time now that I got used to holds.

blacksymbian wrote: 3i43p

Is it just me or is the timing in o!m got a bit harder after the o!m score reset?
No.
good work peppy ;) :D
Thanks! Really thanks :'D
Buccakazu
o.k.....
So does this mean mania-only maps are rankable now?
DELETED
Now There is no more reset?

Kim Jin Seok wrote: 145d48

Now There is no more reset?
Nope, scores won't be reset anymore.
"osu!mania: Combo bug fix(Not affect scoring)"

Sooo, combo affects score now? o:
Pretty sure that means the fix itself doesn't affect scoring. Combos already contribute to your score.

Gekka wrote: 6g3h1s

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others s have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
Not breaking your combo is propably enough. Sliders give you different amounts of combo depending on how long you hold the key down I think.

Gekka wrote: 6g3h1s

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others s have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.

XGeneral2000 wrote: 371754

Gekka wrote: 6g3h1s

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others s have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.
Yep, i think that, if i no have bad judgements in sliders i get perfect
thanks for reply ;)
Its like Guitar Hero, except its nearly impossible
Please sign in to reply.

New reply 18684e