{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n AJT<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 571 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AJT<\/a>\n\n \n 2023-12-27T23:34:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I would agree if lag wouldn't force some players to not get a 300 on super-short spinners, as I'm generally a fan of spinners used in creative ways.Also even if this were changed I feel like it should be a guideline (similarly to how CS8-10 falls outside of the CS guideline) as I don't think it would be appropriate for most maps and having people insert 1 random ninja spinner into a map that doesn't it or is designed around it could lead to unnecessarily frustrating experiences.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by AJT<\/a> 2023-12-27T23:43:03+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n I've been Southampton but I've never been to Scunthorpe.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n riverism<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,398 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n riverism<\/a>\n\n \n 2023-12-28T08:24:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm also a fan.The lag issue sounds unfortunate, but I think adding this allowance could still be fine. It's somewhat comparable to how mania allows patterns that require a keyboard with n-key rollover in Expert diffs:osu!mania ranking criteria > Overall > Rules wrote:<\/h4>There must not be more than 6 notes pressed at any given moment in Insane or lower difficulties.<\/strong><\/blockquote>Granted, this is far more fundamental to the game at higher key counts than really short spinners would be. However, I think it'd be fairly reasonable to expect the spinners this proposal is targeting to only really show up in maps that are built around them, so the \"paywall\" would still only apply to a handful of maps. To this, keeping the 1000 bonus limit around as a guideline sounds like the right play to me.As for how to execute the change if the proposal is accepted, I think it might be best to move the current rule into the ENHI diff-specific sections and add the more lenient rule + guideline to the Expert section. The rule + guideline combo is a bit too convoluted for all of it to be in the Overall section like the mania example, I think.My take:PROPOSED osu! ranking criteria > Expert wrote:<\/h4>Rules<\/span><\/strong>Spinners must be long enough for Auto to complete them.<\/strong> Shorter spinners do not allow adequate spin time.<\/li><\/ol>...Guidelines<\/span><\/strong>Spinners should be long enough for Auto to achieve 1000 bonus score.<\/strong> Shorter spinners may be impossible to complete for some players due to performance issues.<\/li><\/ol><\/blockquote>@AJT and anyone else who's knowledgeable on the subject: on the non-bold part of the guideline would be greatly appreciated; I have no experience with the issue in question so I just wrote something that sounded right at face value<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n wafer<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 816 posts\n <\/a>\n <\/div>\n\n \n ed December 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n wafer<\/a>\n\n \n 2023-12-28T16:50:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i agree i think this sounds fun<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Fatfan Kolek<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 595 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Fatfan Kolek<\/a>\n\n \n 2023-12-29T16:16:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n would be cool!! i always liked the thought of having ninja spinner diffs, other ones that come to mind are THIS IS SPARTAAA!!!<\/a> and 8bit Princess<\/a>we should also fix fl spinner pp though, cause thats another problem with making them broken\/unrankable right now lol<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Purplegaze<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 123 posts\n <\/a>\n <\/div>\n\n \n ed October 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Purplegaze<\/a>\n\n \n 2023-12-29T22:50:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n +1I always wished for this to be relaxed as the rule comes from a time when super short spinners<\/a> were actually impossible to achieve a 300 on. Sometime in 2019, peppy changed spinner mechanics to fix this, making such spinners difficult but much more playable.Since spinner leniency has become more forgiving, the rule should follow suit.<\/div>\n <\/div>\n <\/div>\n\n \n \n <3<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n h3oCharles<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,509 posts\n <\/a>\n <\/div>\n\n \n ed July 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n h3oCharles<\/a>\n\n \n 2024-01-06T09:32:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n one thing im worried about is by doing nothing +NF in a play can still hit spinners, even if it's a 50 or 100<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Hollow Delta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 793 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hollow Delta<\/a>\n\n \n 2024-01-22T04:54:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n :thumbsUp:<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n quila<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 358 posts\n <\/a>\n <\/div>\n\n \n ed February 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n quila<\/a>\n\n \n 2024-01-25T20:40:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n h3oCharles wrote:<\/h4>one thing im worried about is by doing nothing +NF in a play can still hit spinners, even if it's a 50 or 100<\/blockquote>you can already do this with nf + so :p just tried it and got 114263 score with no inputs<\/span>score img<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n This is all just a bad dream. . .<\/em><\/blockquote><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ixcors<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 459 posts\n <\/a>\n <\/div>\n\n \n ed November 2017<\/strong>\n <\/div>\n <\/div>\n\n 2s674v