{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n aceticke<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 281 posts\n <\/a>\n <\/div>\n\n \n ed August 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n aceticke<\/a>\n\n \n 2023-10-15T14:07:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This is pretty redundant for such a minor difference in audio quality and file size, and adds even more steps to the already difficult audio checking process for a lot of BNs.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Hivie<\/a>\n\n \n osu!taiko Paragon\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,051 posts\n <\/a>\n <\/div>\n\n \n ed March 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hivie<\/a>\n\n \n 2023-10-15T14:09:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i disagree with enforcing this because it's an overhead that's not worth the negligible amount of benefits (saving ~0.1 mb). it's additionally gonna be an additional annoying check for BNs where they already have enough annoying technical checks to deal with, not to mention how it's unreasonable to expect mappers to keep up with all kinds of third party tools to use.all this overhead is simply not worth it for such a minor difference.<\/div>\n <\/div>\n <\/div>\n\n \n \n \ua4b0\u2022 \u032b \u2022\ua4b1<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,916 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n 2023-10-15T14:16:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mappers and BNs can simply tell if the audio file has embedded image or not simply from their default file browser. There are no third-party tools required to check that. You might need these tools I mentioned to actually remove these, which I believe for ffmpeg it's even suggested as a tool (in a collection) to use to check the indexes and convert audio correctly: wiki\/en\/Guides\/Compressing_files#using-ffmpeg.1<\/a>Additionally, if you use Audacity (which most people will use if they don't understand ffmpeg), it already removes the embedded image during conversion process, so we can add that to the guide as an extra note.This proposal will help trimming the audio file while keeping the quality as high as possible according to RC. Lower audio file size means you can put extra files to the beatmap for more objects such as hitsounds and storyboard elements.I believe there are other examples of audio file being unnecessarily bloated due to embedded images, but I showed you the bad example with negligible size. The bitrate difference should be observed too.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Ryu Sei<\/a> 2023-10-15T14:25:20+00:00<\/time>, edited 4 times in total.\n <\/div>\n \n \n Do not send me unsolicited gacha screenshots.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Muse Dash<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 163 posts\n <\/a>\n <\/div>\n\n \n ed January 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Muse Dash<\/a>\n\n \n 2023-10-15T14:25:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n - Lower audio file size means you can put extra files to the beatmap for more objects such as hitsounds and storyboard elements.It's just an option which mapper could do when the file reaching the limited size... No need to be enforced I feel.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,916 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n 2023-10-15T14:27:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Maybe if it's a guideline, this is a better option?<\/div>\n <\/div>\n <\/div>\n\n \n \n Do not send me unsolicited gacha screenshots.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Noch Einen<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 534 posts\n <\/a>\n <\/div>\n\n \n ed July 2018<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Noch Einen<\/a>\n\n \n 2023-10-15T14:31:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 80% more effort\/extra unnecessary step (just like multiple tag on each diff)20% ok if the audio comes from flac \/ 320kbpsI cant see how this should be a thing where we (mania only) are already having much leniency on checking. I might get it if for reducing\/upgrading audio quality like defreeyay (which avg ppl including me cant hear the difference), but....removing img for the sake of web\/server's storage. Will that even make the gameplay better?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Hivie<\/a>\n\n \n osu!taiko Paragon\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,051 posts\n <\/a>\n <\/div>\n\n \n ed March 2019<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hivie<\/a>\n\n \n 2023-10-15T14:32:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Muse Dash wrote:<\/h4>- Lower audio file size means you can put extra files to the beatmap for more objects such as hitsounds and storyboard elements.It's just an option which mapper could do when the file reaching the limited size... No need to be enforced I feel.<\/blockquote>agree, there's no need to enforce this, the limit for maps going for rank is very generous so like 99% of maps going for ranked won't ever need to do this.Ryu Sei wrote:<\/h4>Maybe if it's a guideline, this is a better option?<\/blockquote>for something to be a guideline, it needs to be enforcable with reasonable exceptions, and so far everyone is disagreeing with making this enforcable.<\/div>\n <\/div>\n <\/div>\n\n \n \n \ua4b0\u2022 \u032b \u2022\ua4b1<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Drum-Hitnormal<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,778 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Drum-Hitnormal<\/a>\n\n \n 2023-10-15T15:15:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n definitely don't make this mandatory, the only benefit is server cost, which is not mapper or player concern. 2g5c6j